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| Crossworlds Campaigns Questions, strategies, hints and other info about campaigns in KB: Crossworlds. |
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#1
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Dragons have since begining of KB been sick units, and in CW with proper items thay are even more ridiculous (ancient ring , hearth of dragon, draconix, and voice of dragon skill 3rd lvl).
But my question here is this : Why paladins ??? Rune mage i get for resurecting, demonologist for meat shields (both this units are great for mage hero with archmage skill), but paladins cant second wind dragons, or resurrect them, so i wonde how do they help in battles ? Low speed, to high lds requirement for mage to stack them up... Better bring Emerald dragons instead if you have some of items i mentioned. They are great for building trap medal, and generating huge amounts of mana with their skill. As for healing black dragons use gizmo spell, it owrks on them, but it`s uncontrolable |
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#2
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Hi all, I've just recently started playing the Orcs on the March campaign, which is also my first time going through KB:AP. So far it's quite a bit harder than KB:TL, though maybe I need to get used to it. A lot of enemy stacks are rated "lethal" or "invincible", and even with the weaker ones I need to be very careful to get through with minimal losses - and this is on Normal difficulty. What is it with these European development studios and making ultra-hard games?
A couple of things I've noticed - is it me or are orcs stupidly overpowered now? Every single orc unit has like 2-3 special abilities that are just devastating. Was this done on purpose? Also, everyone seems to be raving about mages, I guess they're the most powerful class? I chose paladin and I think I ended up a weak jack-of-all-trades. Another thing I noticed browsing these forums is that there are a few "cheap" strategies and overpowered units that will get you through the game, while playing in a "conventional" way (aka, the way a normal player would) is much harder. To me, this is a sign of poor design, but maybe I'm wrong? |
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#3
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@slashCo
1) On normal diff enemy shouldnt be so much stronger then your army (playing paladin class you have enough runes for glory, and try to play at least enough no loss battles to get medal (+1000lds). It`s not that european studios make hard games, it`s american studios made your players soft 2) Yea orcs are a bit op in OotM, and their abilities are good if you have much adrenaline. So if you want to use them warrior would be better choice, because orcs need much adrenaline to be useful. Enemy orcs stacks are problematic since they start every battle with lots adrenalin and you must build it from first round 3) Mage is strong but not strongest hero. Every class have it`s perks, and for your paladin i get you dont care about losses in game, so you pick good. Try using some demon/executioner (unlimited retaliation) as meat shield/rage generator because paladin resurrection skill will get them back after battle. 4) About as you call it cheap play throughs for no loss game etc. it`s not that common as you`ll think. Yes there are quite a bit of them, but they all become boring after some time (imagine playing all game 300+ battles with same units/moves/spells/rage . . .). I maybe speak for myself but those strategies are interesting to get to, be first to figure out new way to use some tactic in game and share with rest of forum (just check thread `droids are NOT overpowered` by impy for example) not to play all game till your eyes bleed so you can have some sick highscore. Because here multiplayer doesnt exist, so only way to compare with others is sharing your ideas, which got us to some great strategies/mods/unit builds. So i think it`s not poor design, but open options for trying out every combination you can think off in game and normal play through is enough to familiarize yourself with game mechanic unit/item/skill possibilities . . . So try out different builds and maybe think of something new Last edited by Fatt_Shade; 10-21-2011 at 05:16 PM. |
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#4
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#5
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You dont need to buy any units after finding sacrifice spell. I odnt reember who figured it out, so i dont take credit for myself but this is on forum somewhere :
cast sacrifice on some you your units to get other stack biger, then resurect first stack with rune mages/turn back time on them. Be carefull about your leadership , not to get to much new units in stack you want to boost. Even 1 lvl sacrifice is usefull, but you must know you need enough dmg to get at elast 1 whole unit (870 hp for EGD). Having high astral resisstance will help resurecting, in way that you make lowered dmg you your units with sacrifice (astral type dmg), but still full resurecting count as you did 100% dmg with spell. I hope you get what i`m saying. Try it out in game you`ll figrue out how it works. So drop those paladins and go dragon army |
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