Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > Fulqrum PublishingGames > 7,62

7,62 Tactical action game, sequel to Brigade E5

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #11  
Old 01-13-2011, 04:04 PM
R@S R@S is offline
Approved Member
 
Join Date: Apr 2009
Posts: 560
Default

Quote:
Originally Posted by Vityek
Anyway I seem to attract the rarest bugs in all games, must be my karma.
Try to keep the play time down below 2 hours in any session, after that you need to restart the game. It doesn't matter how good your computer is, after 2 hours weird errors such as this start to appear. And if you save after the error has occurred, if will follow you 'til the end of the game.

Quote:
Originally Posted by Vityek
The other thing I noticed is the Ford car model. Shouldn't it be the Mustang? There is even a model for it in the harbor but my car looks like an old Renault or something. Or do the car objects behave differently?
The problem is that one needs the ACT file for any new car, and the only one I found was the crappy one I already implemented. There might be others hidden in some other folder or in Reloaded, but I haven't had the time to check it more thoroughly.

Quote:
Originally Posted by Vityek
BTW is it possible to coerce a merc into a certain slot? I mean I want a guy to be #2 but he insists on being the last in line. Telling the others to stay put and rejoining them doesn't work.
I think the order of the mercs are determined by their GUMID number, not sure if there's a way to alter that. It might be the MERCENARIES file order that gives them that number, but I haven't tested it so it's only speculations on my part.

Quote:
Originally Posted by Nat_Crelk
Can it be possible to implement such a system in BSM (maybe a part of the new HLA launcher ?
It could be implemented without the HLA launcher as well, the problem is all the attachment models required. If I had the models I'd prolly do it, but I'm not willing to borrow them from the HLA guys.

Even tho Ive been terribly busy at work I've been able add a lot to the next version already. The work project deadline is tomorrow, after that I'll add and fix a few more things before the final testing period. Here's a small preview of what will come


- New weapons (G36K WR, G36 WR, Type 56-1, Zastava M-91, Remington Model Seven LS, Remington Model 710 and BAR)

- New missions ("Suicide Bomber""We meet again mr Lond""Plugging the Leak")

- Some rare weapons has become unique and are only available through missions

- Muerte and Paquito has gotten new voices

- Added an on/off switch for Merc comments in BlueSunMod.ini

- Iron Man mode added, switch in BlueSunMod.ini

- 7 New Uniforms from TodeswolF that will give a small camouflage bonus

- Manuals and other magazines can be read, giving a small bonus

- New Benicia model from Deadhead

- New treatment system at hospitals, mercs will have to spend time there to recover if wounded more than 5 HP

- New weapon repair system, only a few NPC's can repair.
Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:45 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.