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King's Bounty: Crossworlds The expansion to the award-winning King’s Bounty: Armored Princess. |
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#1
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In patch 1.3.1
Actually, it appears the formula is simplified. It seems to be strongly based on your experience level. This is great, since it means you will accumulate enough trophies for it to be useful. My mage ended the game with nearly 128K+ trophies with a medium sized army. I don't think your army size matters anymore. It also helps people who might get to certain maps and require certain units. Now you will have enough trophies to create the units you need. |
#2
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That's great. The only downside it that you will use the "same army" more often since it won't be that difficult to obtain the correct units anymore (not that there ever was a problem with the units I use)
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Time to become an active member!! King's Bounty for the LOLZ!! Last edited by onepiece; 01-07-2011 at 05:40 PM. |
#3
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![]() Quote:
![]() Most of the "units you hate / love but are forced to use" are actually "always spawn" units. Demonologists are usually semi-rare (at least they are rare for me now... I used to get them all the time). For whatever reason, whenever I spawn the Ogre's Set, I never have more than 5 Ogres in the entire game, so I want to use it to convert Veteran Orcs. Although so far, I have not had as much success with the Ogre team (Warrior). I've tried to get Assassins to work, but to no avail. They can actually be trained from Werewolf Elves. Depending on my theme, I usually try not to use too many of the same units from game to game. The only unit I use the most is the Rune Mage, but he always spawns. I try to avoid using paladins (woot, beat an Impossible Mage game without using them at all, although I did incur losses in one battle) if I can, but it seems that if you rely on an army, you almost need them. |
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