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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Many people use MAT manager in IL2 just for the weathered markings. To put it quite bluntly the default markings in IL2 are ugly and look like model airplane decals. The IL2_MAT manager lets you replace them with something that looks more like what you see in actual photo's (the alternative of course is to use skins with markings provided bu the skinner). So far the markings in SOW still have this stick on decal effect however I am pretty sure I read somewhere weathering effects are being implemented in the final game. The other issue with default placements is that RAF markings seem to vary as to whether the right hand side placement reversed the order of Squadron ID and aircraft ID or just mirrored the left side. |
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#2
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excellent research!!
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Remains to be seen. |
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#3
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Guys ... Again!!!
The code letters simply show that something can be placed there. Why? Because Stab/ZG 26 and Stab I./ZG 26 are known to have used fighter-style markings there. ![]()
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#4
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The solution for the accuracy fiends - as in il2 - will be when skinners make dedicated 100% accurate recreations of individual aircraft (or whole squadrons Also, I don't think Luthier (?) was necessarily trying to nail a particular aircraft in accurate detail - it's probably more of a rough thrown-together illustration. Similar comments on the Spits too I think. The marking system is more complex than il-2 regarding postioning and options but still generic - for the final word in accuracy it'll be down to the skinners. |
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#5
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Perhaps in a future update a sampling of such optional markings might be shown |
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#6
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Would also be nice to see dedicated shark teeth skin too - if it applies for whole gruppe then can make a good case for having it. WTE_Galway, I think the SOW markings are much better than the stock il-2 (which I agree were poor - I used Mat Manager too). SOW may not have shown much weathering on the markings (or on the skins either for that matter), but they integrate really well into the paintschemes. I really disagree that it is a stuck-on decal effect. I thought that they'd done a really good job. Last edited by kendo65; 01-04-2011 at 11:45 PM. |
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#7
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Yes, based on input from true experts, I think we can very definitely conclude that all aircraft of II./ZG76 had the shark teeth.
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#8
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#9
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...
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Though a march 2008 screen, this "Haifisch" skin could be available in this game. ![]() Quote:
There are always some counter examples. Bf 110 [/B]3M+AA ZG 2flown by Oblt.Wilhem Schaefer shot down on September 4th 1940. ![]() Bf 110 C-1 U8+HL W. nr. 1372 ZG 26 crewed by Fw. Hermann Brinkmann and uffz. Erwin Grüschow shot down on September 11th 1940. Note the I. Gruppe white nose and rear fuselage band applied in the latter stage of the Battle of Britain. ![]() On the Russian theatre, this Bf 110 E S9+AH, 1./SKG 210 (SchnellKampfGeschwader 210) of Oblt Wolfgang Schenk has been seen at Seschtchinskaya in september 1941 wearing these "early style Balkenkreuz". ![]() But it will be nice to have the fuselage "larger Balkenkreuz" for the game Bf110. ; ) ... Last edited by Rodolphe; 01-05-2011 at 07:54 AM. |
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#10
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I could have missed the "perfect" game screen but I haven't seen any BoB SoW Bf 110 screen with the aircraft letter codes duplicated on the upper wing like on those actual Zerstörer pictures. ![]() ![]() ![]() ![]() ![]() ![]() ![]() Not to mention the Do 17, He 111, Ju 87, Ju 88 ... ... Last edited by Rodolphe; 01-05-2011 at 09:58 AM. |
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