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Star Wolves 3D space RPG with deep strategy and tactical elements

 
 
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Old 12-29-2010, 01:59 PM
-Archangel- -Archangel- is offline
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Join Date: Dec 2010
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Originally Posted by Goblin Wizard View Post
There are too many battles so I've never had enough patience to micromanage every little skirmish. Loosing a ship makes me angry and when all enemies are focused on one of your fighters you can't do anything about it.
I'm mostly relying on my mothership. My main tactic is:
1. pack ms with shield and armor reps.
2. keep fighters always inside ms
3. When battle starts, wait until most of enemies are focused on the ms and then launch your fighters and let them do the work safely. Do not make any groups/teams. Team members (except leader) fire less frequently (or don't fire at all) than when they are all alone.
That sounds like a reasonable tactic. Yesterday I managed to pimp up my ships more and can do this. I got the lvl 3 system firmware for MS and the 20hp/s repair item.

Got 2 class 4 ships now for my Hero and Ternie. Gray is still in Tiger (I don't have another heavy weapons class 4 ship yet, only class 5) who manages to survive all as I gave him the +350 shields and +50% maneuverability as well as the 40 passive antimissile defense items.

I spent a lot of time running around and getting secret stashes (feels a bit like cheating but since the game makes you grind like crazy to go forward in the storyline maybe it is OK).

Now I am debating if I should take the Use Beserk weapons perk with Ternie so I can put Beserk lasers I found on my Hero's ship (he uses light weapons/lots of systems ships). For now I am using the class 4 Autocannons with him with 35% faster shoot speed system.
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