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King's Bounty: Crossworlds The expansion to the award-winning King’s Bounty: Armored Princess.

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  #1  
Old 12-28-2010, 01:08 PM
ckdamascus ckdamascus is offline
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Originally Posted by BB Shockwave View Post
In KB TL, Oil Mist was two spells - Shroud, which created a cloud reducing ranged damage, and Oily Skin(I think...) which reduced Fire resistance. In fact, it turned fire res. into negative even for creatures who had positive res. I loved the High Magic - Oily Skin+Fire Rain combo. Even dragons fell against it. By the way, Oil Mist does only work against regular ranged attackers - Mages are unaffected.

As for Totems, I speak from experience as I played The Legend with Orc Shamans on the first go - the positive and negative effects of the Totem only work for Level 1-4. The Totem of Death does damage Level 5 units, not sure if the Totem of Life heals Level 5s, because I was using Black Dragons and they were immune to that. Dancing Axes does heal Black Dragons (at least in Legends), though.
Regarding Crossworlds,

Partially correct regarding only affects regular ranged attackers and mages. There is no additional penalty applied (the -70% ranged damage or whatever) if the target is melee or a mage. However, Oil Mist technically affects ALL level 4s and to GREAT effect. What do I mean? Not only does it increase the damage to fire, it counts as a negative status effect, which lowers morale, and in turn lowers both their attack rating, and defense rating.

It is pretty scary how much longer my Ancient Phoenix lasts with Oil Mist + Ancient Phoenix since their first strike now does a LOT more damage, so the retaliation does less. Retaliation also does less because of a lower attack rating. I also have Belt of the Victor, which works on Ancient Phoenixes... mwhaha.

Keep hitting the "weak guy" to get a no retaliation on the "strong guy", and you can make him last longer. Even if he dies, I can restore him, since Ancient Phoenix and Dragon of Chaos can be used in the same round they are summoned, sometimes they can kill my Ancient Phoenix permanently in a round, and I can instantly restore him BACK in the same spot, to continue fighting.

Totem of Death hurts level 5s, but does not appear to do any negative status effect to them (bummer), so it does not slow them down or debuff them further for negative morale.

Totem of Life works as you say, not as the description says. My lack of playing the earlier versions has hurt me here!

Dancing Axes STILL heals Black Dragons though!
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  #2  
Old 12-28-2010, 06:14 PM
atlatea atlatea is offline
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Yes, the fire resistance effect of oil mist works on all creatures as long as they're lv 1-4.

Regarding oil mist in TL, i forgot if they come in two spells, but the one that i used most is -fire resistance one. I think it is more powerful than oil mist, it work on lv 5 (except those with magic immunity).
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Old 12-28-2010, 06:59 PM
ckdamascus ckdamascus is offline
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Originally Posted by atlatea View Post
Yes, the fire resistance effect of oil mist works on all creatures as long as they're lv 1-4.

Regarding oil mist in TL, i forgot if they come in two spells, but the one that i used most is -fire resistance one. I think it is more powerful than oil mist, it work on lv 5 (except those with magic immunity).
I don't mean just the negative fire resistance. I mean the negative status effect creating negative morale which also lowers attack rating and defense rating of the targets in the oil mist PLUS you get negative fire resist.

Bad morale decreases the enemy's attack and defense rating scores and critical chance percentage. Meaning, conventional units can benefit from it as well.

Simply to illustrate the point, if you cast Target on say, Black Knights, then cast Oil Mist on the Black Knights, you just increased the Black Knight's survivability (assuming the enemy cannot use fire) even though he does not deal fire damage. The Black Knight can also deal more damage to the enemy since the enemy's Defense rating (not resistance) has gone down.

Now, why would someone do that? To minimize the black knight losses until I can fully summon my Ancient Phoenix and Dragon of Chaos which will annihilate the enemy surrounding the Black Knights.
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Old 12-29-2010, 12:38 AM
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Zechnophobe Zechnophobe is offline
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Quote:
Originally Posted by ckdamascus View Post
I don't mean just the negative fire resistance. I mean the negative status effect creating negative morale which also lowers attack rating and defense rating of the targets in the oil mist PLUS you get negative fire resist.

Bad morale decreases the enemy's attack and defense rating scores and critical chance percentage. Meaning, conventional units can benefit from it as well.

Simply to illustrate the point, if you cast Target on say, Black Knights, then cast Oil Mist on the Black Knights, you just increased the Black Knight's survivability (assuming the enemy cannot use fire) even though he does not deal fire damage. The Black Knight can also deal more damage to the enemy since the enemy's Defense rating (not resistance) has gone down.

Now, why would someone do that? To minimize the black knight losses until I can fully summon my Ancient Phoenix and Dragon of Chaos which will annihilate the enemy surrounding the Black Knights.
Wait, what? You cast oil mist on your own black knights, and then target them? I have no idea why you think that sounds like a good idea.

Do you mean that you'll use the infinite retal item to cause them to attack a lot? In such a case, stone skin is better for defense. Oil mist is actually really bad for black knights compared to the melee attackers going against it, since there defense is so high. And ranged damage INTO the mist is normal. Only ranged from OUT OF the mist gets lowered.
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Old 12-29-2010, 02:34 AM
ckdamascus ckdamascus is offline
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Originally Posted by Zechnophobe View Post
Wait, what? You cast oil mist on your own black knights, and then target them? I have no idea why you think that sounds like a good idea.

Do you mean that you'll use the infinite retal item to cause them to attack a lot? In such a case, stone skin is better for defense. Oil mist is actually really bad for black knights compared to the melee attackers going against it, since there defense is so high. And ranged damage INTO the mist is normal. Only ranged from OUT OF the mist gets lowered.
Ok, I didn't realize Oil Mist can hurt your own units morale as well, as I am more used to using my own pure level 5s, although it does lower the enemy's attack rating and ultimately it was one of the only ways to suffer no losses in Reha's Arena of Death when using only Black Dragons and Black Knights. It probably washes out though, since the enemy's who attack have reduced their attack rating too, BUT, I still believe it increases survivability.

If you read the last part of WHY one would do this (which you have oddly quoted), you would see why with some inference.

Black Dragon, Dragon of Chaos, and Ancient Phoenix will demolish the enemy's all around the Black Knights (obviously I wouldn't do any damage to the black knights in the process). In the battle I used this, there were ZERO ranged units. That's the point I was trying to illustrate. I can debuff 6 units for the price of 5 mana, and they will suffer FAR more than me (since I have 3 units that deal fire damage, 2 of which are disposable), and I can resurrect the Black Knights faster.

So, while the Black Knight's defense might go down a bit, their survivability still goes up due to my ability to destroy his attackers at ~1.7-2X the speed rate, and since they will be clumped, allow me to do +60 Attack over their defense realizing 3X damage, and the dragons will do maximum effiicency, although the phoenix will not (2 out of 3 hits).

Ironically, if I used stoneskin, I would delay the inevitable, and probably be worse off, since the best defense is good offense (I would have no method to really kill off the enemy nearly as fast for the same mana cost).

I didn't realize oil mist hurts your own units, so from that angle I was incorrect, but I believe the strategy still worked out better for my particular set of units. I need my summons to last as long as possible, so reducing the enemy attack (not to mention more than one stack) AND dealing more damage in a first hit (Ancient Phoenixes are FAST), creates FAR FAR FAR more defense than one might initially think.
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Old 12-29-2010, 11:48 AM
atlatea atlatea is offline
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Off course oil mist affect morale, since it is a curse/debuff. Anything that appear in the debuff slot effect morale.

Weird that you don't know oil mist affect your own unit. It has always been like that since AP first released.

Another use of oil mist: gaining medal for mage, if you use dragons, its the best way to gain that medal than any other options.
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Old 12-29-2010, 01:34 PM
ckdamascus ckdamascus is offline
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Originally Posted by atlatea View Post
Off course oil mist affect morale, since it is a curse/debuff. Anything that appear in the debuff slot effect morale.

Weird that you don't know oil mist affect your own unit. It has always been like that since AP first released.

Another use of oil mist: gaining medal for mage, if you use dragons, its the best way to gain that medal than any other options.
Yeah, I almost never used Oil Mist before, and the way I use it now, I am always inside of it and almost always using dragons or magic immune units in it.

I only tried the black knight thing once.

How does the it help you gain the medal any faster? I thought you simply had to trigger a burning effect to get a point towards your medal?

I guess dragons do not always burn, but Oil Mist always forces a burn?

I forgot, but I remember magical spells burning is affectedby intellect. Perhaps unit's chance to burn is also affected by intellect?

In any event, out of all the medals, that one seems really easy to get for dragon users, let alone dragon AND phoenix users.
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