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IL-2 Sturmovik The famous combat flight simulator.

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Old 12-17-2010, 08:01 PM
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Quote:
Originally Posted by Oldschool61 View Post
What amazes me is how excited people are over exhaust flames that they will almost never see when they are in the cockpit. Only time you see these is if there is a plane next to you starting up or if you fly in third person view.
Night-fighting night-fighting night-fighting.
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Old 12-17-2010, 08:05 PM
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Originally Posted by Oldschool61 View Post
What amazes me is how excited people are over exhaust flames that they will almost never see when they are in the cockpit. Only time you see these is if there is a plane next to you starting up or if you fly in third person view.
You're missing a bigger picture here.

Stuff like individual cylinder modeling coupled with different exhaust (flames and smoke) dependent on the mixture, RPM and other factors - puts SoW into totally different category. And not even mentioning overall impacts this will have on dogfighting...
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Old 12-17-2010, 07:12 PM
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OK Oleg, it looks stunning... The time budget to spend on exhaust flames is now depleted - move on
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Old 12-17-2010, 07:53 PM
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The most interesting part is not the effect at all. The significance of these changes in exhaust if a symptom of engine management - that will put much more workload onto the pilot if he is to get the best from his machine. No more sudden, abusive, violent moves to escape .50cals - it should be like the guncam footage we see where the aircraft being struck doesn't seem to react like we regularly see in IL2. Responses and awareness should plummet

Oleg, are you going to answer any of the questions from the thread 2 weeks ago regarding the FMB??
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Old 12-17-2010, 07:56 PM
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in game , perhaps some of these flames are visible only when slowmotion ?
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