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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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#2
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Stuff like individual cylinder modeling coupled with different exhaust (flames and smoke) dependent on the mixture, RPM and other factors - puts SoW into totally different category. And not even mentioning overall impacts this will have on dogfighting...
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LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron 'MUSTANG' - compilation of online air victories |
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#3
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OK Oleg, it looks stunning... The time budget to spend on exhaust flames is now depleted - move on
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#4
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The most interesting part is not the effect at all. The significance of these changes in exhaust if a symptom of engine management - that will put much more workload onto the pilot if he is to get the best from his machine. No more sudden, abusive, violent moves to escape .50cals - it should be like the guncam footage we see where the aircraft being struck doesn't seem to react like we regularly see in IL2. Responses and awareness should plummet
Oleg, are you going to answer any of the questions from the thread 2 weeks ago regarding the FMB?? |
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#5
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in game , perhaps some of these flames are visible only when slowmotion ?
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