Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 12-08-2010, 10:33 AM
Furio's Avatar
Furio Furio is offline
Approved Member
 
Join Date: Nov 2008
Posts: 299
Default

Quote:
Originally Posted by Flanker35M View Post
S!

I brought up this thread with fellow EOD/armament personnel at work, showing replies of TD regarding bombs. Verdict: stop talking about things you know a squat of.
In theory, I agree. But the explosive experts probably don’t know a squat of simulation. The very same argument can be used about aerodynamics. For example, I’m not convinced at how the trim works in Il2. In real life it has mainly to do with stick forces, that can’t be modelled at all. I understand that to work efficiently with a sim has its own rules and requires its own competency.
  #2  
Old 12-08-2010, 10:40 AM
Qpassa's Avatar
Qpassa Qpassa is offline
Approved Member
 
Join Date: Jan 2010
Location: Valladolid-Spain-EU
Posts: 700
Default

Is expected some screenshots or something?
How is the progress of the bugfixing?
Thanks
__________________
Expecting:
Call of Duty

Youtube Profile: http://www.youtube.com/user/E69Qpassa
  #3  
Old 12-08-2010, 01:27 PM
II/JG54_Emil II/JG54_Emil is offline
Approved Member
 
Join Date: Dec 2007
Posts: 208
Default

Quote:
Originally Posted by Furio View Post
In theory, I agree. But the explosive experts probably don’t know a squat of simulation. The very same argument can be used about aerodynamics. For example, I’m not convinced at how the trim works in Il2. In real life it has mainly to do with stick forces, that can’t be modelled at all. I understand that to work efficiently with a sim has its own rules and requires its own competency.
lol
by that logic we don´t touch anything, since the process is so complicated that it might affect Idon´t know what.

In fact it is very simple.
This is what a FAB 500 looks like:

Quote:
public class BombFAB500 extends com.maddox.il2.objects.weapons.Bomb
{

public BombFAB500()
{
}

static java.lang.Class _mthclass$(java.lang.String s)
{
return java.lang.Class.forName(s);
java.lang.ClassNotFoundException classnotfoundexception;
classnotfoundexception;
throw new NoClassDefFoundError(classnotfoundexception.getMes sage());
}

static
{
java.lang.Class class1 = com.maddox.il2.objects.weapons.BombFAB500.class;
com.maddox.rts.Property.set(class1, "mesh", "3do/arms/fab-500/mono.sim");
com.maddox.rts.Property.set(class1, "radius", 250F);
com.maddox.rts.Property.set(class1, "power", 275F);
com.maddox.rts.Property.set(class1, "powerType", 0);
com.maddox.rts.Property.set(class1, "kalibr", 0.678F);
com.maddox.rts.Property.set(class1, "massa", 500F);
com.maddox.rts.Property.set(class1, "sound", "weapon.bomb_std");
}
}
Relevant here is the highlighted/bold passage that needs to be adjusted to a credible or even better a historical value.
  #4  
Old 12-08-2010, 03:10 PM
JtD JtD is offline
Il-2 enthusiast & Moderator
 
Join Date: Oct 2007
Posts: 903
Default

Blablabla, personal attacks, blablabla.

Is it so hard to provide data for something you want to see changed?

"This is wrong, fix it." does not work.

"Here's what it historically looked like." is the important part. And that's what still is missing.

Or how about proving the game workings with the "range" by blowing up a dozen cars from 500m away with a FAB 1000? Doesn't work? Oh boy, if only it had been tested before starting a debate.
  #5  
Old 12-08-2010, 03:38 PM
dFrog dFrog is offline
Approved Member
 
Join Date: Mar 2010
Posts: 62
Default

Quote:
Originally Posted by JtD View Post
Is it so hard to provide data for something you want to see changed?
Is it so hard to provide data for in-game values ? I'd like to know where the TD's ultimate truth came from...
  #6  
Old 12-08-2010, 04:53 PM
JtD JtD is offline
Il-2 enthusiast & Moderator
 
Join Date: Oct 2007
Posts: 903
Default

Quote:
Originally Posted by dFrog View Post
Is it so hard to provide data for in-game values ? I'd like to know where the TD's ultimate truth came from...
Do you have the game? Why don't you test for yourself?
  #7  
Old 12-08-2010, 05:08 PM
dFrog dFrog is offline
Approved Member
 
Join Date: Mar 2010
Posts: 62
Default

You do not understand. I'd like to know their sources of data they implement into the game. Books, graphs, etc.
  #8  
Old 12-08-2010, 05:15 PM
EnsignRo EnsignRo is offline
Registered Member
 
Join Date: Oct 2009
Posts: 6
Default

I have a small request for Ju87's 37mm cannon effects...because there is a small difference between ones in game and real ones.

  #9  
Old 12-08-2010, 05:34 PM
JtD JtD is offline
Il-2 enthusiast & Moderator
 
Join Date: Oct 2007
Posts: 903
Default

Quote:
Originally Posted by dFrog View Post
You do not understand. I'd like to know their sources of data they implement into the game. Books, graphs, etc.
You should ask 1C Maddox games, not TD.
  #10  
Old 12-08-2010, 04:02 PM
II/JG54_Emil II/JG54_Emil is offline
Approved Member
 
Join Date: Dec 2007
Posts: 208
Default

Quote:
Originally Posted by JtD View Post
Blablabla, personal attacks, blablabla.

Is it so hard to provide data for something you want to see changed?

"This is wrong, fix it." does not work.

"Here's what it historically looked like." is the important part. And that's what still is missing.

Or how about proving the game workings with the "range" by blowing up a dozen cars from 500m away with a FAB 1000? Doesn't work? Oh boy, if only it had been tested before starting a debate.
You think it´s bla bla?:



And since you still might think this is only bla bla, a bit more plastic comparing SC1000 with FAB1000:



I think the last example makes quite clear why 555kg explosives in a FAB1000 shouldn´t cause such a big difference in blast radius compared to 630kg in a SC1000.
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:55 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.