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| Star Wolves 3D space RPG with deep strategy and tactical elements |
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#1
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Sorry, I didn't understand what you've done so far. You may be right. Try to ask Trucidation. He's made missile mod so he surely knows more about it.
One suggestion - you can try to change DistanceDetonator type to ImpactDetonator. I doubt it uses other algorithm but I think it's worth to try. |
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#2
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Quote:
Rockets seem to be defined by their detonator type, carcass and seeker type. But i don't see anything other than MIRV and distance detonators Edit: and then MIRV releases normal missiles defined in the same way |
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#3
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ImpactDetonator is an unused type of detonator but it exists. Check the ..\Data\XMLSchema\AllModules.xsd. If you change the detonator type and remove explosion_distance line it should work.
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