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Star Wolves 3D space RPG with deep strategy and tactical elements

 
 
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Old 12-04-2010, 07:52 PM
Goumindong Goumindong is offline
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Join Date: Nov 2010
Posts: 14
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So i think that I know what explosion distance does.

What it does is it modifies the distance to the target that the missile will explode at. I think.

The problem with modifying damage is that as you increase the damage, the radius of damage increases.

So you can modify missile damage, but when you do so you get missiles that blow up entire wings. This is another reason why the hard missile hit clicky is so strong.

I am now fairly sure that the explosion size is hard coded by explosion damage.

Which means that it is not possible to do what I want.

Edit except with MIRVs
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