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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 12-03-2010, 02:53 PM
easytarget3 easytarget3 is offline
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Are all the plane there on the list flyable? I wish they are )

thanks Oleg, have a nice weekend!
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Old 12-03-2010, 03:12 PM
PeterPanPan PeterPanPan is offline
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Hi Oleg,

All looking very, very good. Just a few questions/observations.

1. Can we please have the option to display waypoint speeds/altitudes in mph/feet?

2. Will it be possible to set waypoint arrival times directly, and let the game engine adjust a/c speed to suit? This way, it will make it easier to coordinate a/c engagements with less of the trial and error process.

3. The weathering slider sounds great. Will it also be possible to set inital aircraft/ship damage levels too? At present in IL2, it is very difficult to set up a ship as damaged at the start of a mission or a returning squadron with some smoking aircraft. This would be a great feature.

4. Can we now set up aircraft take-off positions that are not line astern e.g. a line abreast squadron take-off?

5. What can the maximum no. of aircraft in a flight be? Can we easily set up large bomber formations, for example?

6. Will it be possible to set AI aircraft to behave differently from 'see & destroy'? For example, to ignore a target or to lure an enemy a/c to chase it, not simply shoot it down?

7. Can we now set AI aircraft to land and take-off again?

8. Will it be possible to select multiple objects and copy & paste? Or will the stock objects include multiple object sets, e.g. clusters of trees, ship convoys, etc.

9. Finally, I'm really hoping that the FMB will at last have the ability to trigger events e.g. a squadron will scramble if enemy AI come within 'x' miles.

Think I better stop now before I get burned for asking too much!

Thanks again

PPanPan
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Old 12-03-2010, 03:21 PM
d0o0m d0o0m is offline
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Looks great. This project is now moving into the arena most interesting to me. I build missions for the Digital Combat Simulator platform. There are a few things i would like to see with SoW:

1. Trigger system based upon "and/or" arguments.
2. Zone triggers.
3. Custom message and audio displays when certain triggers are met.
4. Random mechanical fault ability.
5. Templates. Please add the ability to save groupings of targets as a template if possible.


Also - could we please see some detail on how the briefing will be handeled? Too often i see too little attention paid to this aspect and it significantly diminishes the immersive factor when developing either cooperative missions or campaigns.

Thanks Oleg.
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