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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Airfields are listed as objects?
Does this mean we can turn on or off airfields and if so, what is added/removed? IL-2 all airfields were always on the map, but objects not so (to be added in editor). Does turning on/off airfields remove the actual airfield or just make it easier to add/remove the airfield objects (hangars, anti-air guns, lights, control towers, etc.)? Also, assigning callsigns is great change. Will it be easy to add our own selectable ones? (record file, add to directory, upload on mission join, etc.) Last edited by bw_wolverine; 12-03-2010 at 04:23 PM. |
#2
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I just want to know one thing. With the weather slider will it be possible to set up a class 5 hurricane in the channel maybe a couple of tornados on the side.
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#3
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If you meant this as a joke, I apologise! ![]() |
#4
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Here's my ingenious idea: a "Mission Randomizer", nothing too complicated, just enough to give the player a little surprize. It would take an existing single-player mission, and moves parameters automatically, so enemy waypoints, height and direction are changed slightly. Also optionally changes enemy formation size bigger or smaller by user selected percentage amount.
Copyright 2010 BaronWastelan, no rights reserved ![]() |
#5
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Well, I figure after a few months I will perhaps know what I'm doing....
Na...that's dreaming. Extensive settings!......good thing I have been saving up for all these years for a new computer. ![]() |
#6
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Dissapointed.
Sure, there's lot's of great new functionality that those that mastered the current FMB will love. I'm sure it'll produce great missions. But it's still the FMB! It's just been modded a bit. And that's the problem, while being undoubtedably powerfull, the IL-2 FMB is a sucky program with a horrible interface and lousy documentation. Yes, dedicated users can do wonders with it, just as they can in Unix apps. But if that was enough in the 21 century there'd be no ipad. I hope the rest of the game interface is better than this. Nothing in this week's update makes the mission building functions more accessable or welcoming. That, coupled with rumours of static campaigns only; will severely limit SOW's replayability in my view. A modern game should be able to generate it's own content (dynamic campaigns!), and content generation should not be this complex at the lower levels. It seems DCG will still be the way to go, which is sad after so much time in development. |
#7
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I have built missions and campaigns for close to 10 years and helped develop mission builder tools/programs.
The FMB is improved a great deal from what I see. The sort functions alone will save hours of time building missions. I suggest you take your negative banter to another forums. I doubt seriously it will be any better accepted elsewhere. |
#8
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I haven't seen the rumors about the lack of dynamic campaigns in BoB but the existence of the dynamic campaigns has helped mitigate the FMB learning curve in IL-2 for many of us. The efforts of community members such as yourselves also helps with this. Thanks ![]() It was not negative banter but concerns raised in good faith ( I'd be lying if I said I didn't share them). Cheers, Fafnir_6 |
#9
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#10
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Looks like a fairly good selection of options so far
I know this is WIP. Will we have option to set damage on aircraft? |
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