Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Reply
 
Thread Tools Display Modes
  #1  
Old 12-03-2010, 01:50 PM
addman's Avatar
addman addman is offline
Approved Member
 
Join Date: Mar 2010
Location: Vasa, Finland
Posts: 1,593
Thumbs up

OMG! weathering slider! multiple bomber formations! callsigns! I might just have soiled myself, great stuff Oleg to say the least.
__________________
Reply With Quote
  #2  
Old 12-04-2010, 12:20 AM
zakkandrachoff's Avatar
zakkandrachoff zakkandrachoff is offline
Approved Member
 
Join Date: Dec 2008
Location: El Cazador, Buenos Aires
Posts: 423
Default

*The final name will be STORM OF WAR Cliff of Dover? Or Battle Of Britain?

*mmm, i believe that the airfield need have is own logo for the task or operation. Bombers, CAS, GAI, interceptors, destroyers.

*a hurricane, never do a mission made to land ing German airfield

*When we do a checkpoint, we will have some tool for know the autonomy of the airplane to know if we can return to the base or not?

*I want to see some Bf 109 or Bf 110 shooting that 20mm cannons bullets and see the smoke. Pleeeeeease

*In every place I read that Korea or Afrika will be the 2 series. For me, I don’t like Korea, I like Afrika or Battle For Moscow. I want my Bf 109 F-4
__________________
my best: Bf-109; He 162; Hellcat; Schwalbe
Core2Quad 9400 2.66Ghz 45nm - 4x2gb ddr2 800 Kingston = 8GBRAM - XFX Radeon HD 5850 Black Edition 1Gb DDR5 765Mhz/1440steam/ 4.5Gbps- 1/2 Terabyte Wn D 32mb - Mother Assus P5QLE - P&C Silencer 750W - Sentey RJA246 LCD 4 coolers - DVD/RW 20x LG - LCD Samsung P2350n 23" - Edifier C2 2.1+1


waiting for: Il-2: Armée de l’Air; Continuation War; Battle for Moscow; Stalingrad; El Alamein; Sicily; The West Air Campaign; Berlin
ZakKandrachoff
Reply With Quote
  #3  
Old 12-03-2010, 01:43 PM
NSU's Avatar
NSU NSU is offline
Approved Member
 
Join Date: Oct 2007
Location: Heidelberg_Germany
Posts: 251
Default

Quote:
Originally Posted by Oleg Maddox View Post
Yes, sorry my friend.
I remember you request for planning new you own campaign add-on.
yes, now i have all infos

maybe a good screenshot from London

Last edited by NSU; 12-03-2010 at 01:47 PM.
Reply With Quote
  #4  
Old 12-03-2010, 01:45 PM
PeterPanPan PeterPanPan is offline
Approved Member
 
Join Date: Oct 2009
Location: London, UK
Posts: 559
Default

Full map below ... looks good eh



PPanPan
Reply With Quote
  #5  
Old 12-03-2010, 01:46 PM
Trooper117's Avatar
Trooper117 Trooper117 is offline
Approved Member
 
Join Date: Feb 2010
Posts: 309
Default

Brilliant.. This is the info I have been waiting for. I almost feel I can leap straight in and start making my own missions straight away.. it's instantly recognisable from the IL2 FMB..
Reply With Quote
  #6  
Old 12-03-2010, 07:38 PM
klem's Avatar
klem klem is offline
Approved Member
 
Join Date: Nov 2007
Posts: 1,653
Default

Quote:
Originally Posted by Oleg Maddox View Post
Yes, sorry my friend.
I remember you request for planning new you own campaign add-on.
There is a LOT to be positive about in the FMB, an obvious improvement on what is in IL-2.

A bit Off Topic I know but it's the first we've seen of the map and I am disappointed that we will not be able to make missions for the Battle of France or the broader Bombing aspect of the period. The most we can do is Dunquerqe. I know its BoB but I had hoped for a map extending East more.

The Battle for France is inextricably linked to the BoB, starting 10th may, same aircraft, experience/development of tactics, rolling straight through to Dunquerque and on into the BoB after a short pause.

OK, turn the flame throwers on.
__________________
klem
56 Squadron RAF "Firebirds"
http://firebirds.2ndtaf.org.uk/



ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU
Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders

Last edited by klem; 12-03-2010 at 07:47 PM.
Reply With Quote
  #7  
Old 12-03-2010, 01:32 PM
David603 David603 is offline
Approved Member
 
Join Date: Jul 2009
Location: 6'clock high
Posts: 713
Default

Quote:
Originally Posted by FG28_Kodiak View Post
Not exactly, there is a scrollbar on the right, so there must be more in the south
Had a quick look on google maps, and from the scroll-bar I would estimate the map extends south to somewhere around Le Havre.

Last edited by David603; 12-03-2010 at 01:36 PM.
Reply With Quote
  #8  
Old 12-03-2010, 01:39 PM
Letum Letum is offline
Approved Member
 
Join Date: Mar 2008
Posts: 308
Default

Thank you again Oleg.
Will there be a winter map with this release?

Last edited by Letum; 12-03-2010 at 01:45 PM.
Reply With Quote
  #9  
Old 12-03-2010, 01:40 PM
Upthair Upthair is offline
Approved Member
 
Join Date: Dec 2010
Posts: 40
Default

An idea about the image below. In the "Action" slot, things like "Tight horizontal Turn", "Barrel Roll", etc, can perhaps be added for AI pilots. AI planes performing these manoeuvres endlessly can help us practise gunnery against online opponents.

Reply With Quote
  #10  
Old 12-04-2010, 09:26 AM
Upthair Upthair is offline
Approved Member
 
Join Date: Dec 2010
Posts: 40
Default

Quote:
Originally Posted by Upthair View Post

An idea about the image below. In the "Action" slot, things like "Tight horizontal Turn", "Barrel Roll", etc, can perhaps be added for AI pilots. AI planes performing these manoeuvres endlessly can help us practise gunnery against online opponents.
Oops, I did not express myself clearly yesterday.

I think that one of the major roles of offline play is for a simmer to practise aerial gunnery, and adding those manoeuvres in the Action menu can expand this role .

In online dogfight, you often approach and attack an enemy fighter that is currently engaging a friendly of yours, and, for example, doing a tight horizontal or oblique turn towards your friendly. Also, the enemy is not aware of your approach and therefore continues the tight turn without any change. You then fire at an opponent busy fighting with someone else. This situation is particularly common when your tactics is hit-and-run or boom-and-zoom in a hot air combat. But you need good gunnery to attack such a target successfuly with only one pass, gunnery that lets you fire precisely at the enemy with high speed and from any angle.

So to create such single-player missions with the suggested new "Action" options will be a help for the simmer to practise gunnery against specific aerobatic manouvres. But we need to let the AI perform those manoeuvres repeatedly, without being influenced by the player's presence.

Well, it is just a small idea that might be worth listening to. Thanks a lot Mr Maddox for reading it!


Last edited by Upthair; 12-04-2010 at 09:36 AM.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:41 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.