Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Reply
 
Thread Tools Display Modes
  #1  
Old 11-29-2010, 10:56 PM
Former_Older Former_Older is offline
Approved Member
 
Join Date: Jan 2008
Posts: 146
Default

Quote:
Originally Posted by I/ZG52_Gaga View Post
You can't be in my shoes co's you haven't invested (so to speak), at least that's my

assessment co's i've have never encountered your callsign in any On-line war, the hours i

have logged ( free willingly cos i love IL2) in this community.


If you have suffered this injustice which is without limits

ranging from allied biased stock game "bugs" to the setup of the on-line wars

where you really lose it when you realize that the Reds running the competition

use later chronology tanks to attack & defend than the one running at the time.


Furthermore and before the new era of IL2 we had to attack in late 44 with Stukas

because for no apparent reason the IL2 artists forgot to give the blue side early or late

models (only 110 G2) of schnellbombers .... but we had to have all Pe2 models didn't we!


Closing yes all the people / Squads that have been banned for creating & using cheats

are red players (i don't know if you know / remember [b]speed hack[/]) that are notorious

within the IL2 community for their activities.

I will not point a finger .. ask someone you know who is experienced in these matters.

No offence but i know what i'm talking about.


And yes it is not the main point but a point none the less & a fact.

Best regards
Let me explain something to you

I don't give one dead rat anus if you recognize my 'callsign' or not. Let us please understand this very perfectly.

I am a 39 year old man who doesn't care what online fit you pitch

You are 100% correct that this exploit needs to be taken care of

The rest is pure, unvarnished, biased opinion so stop tossing a tantrum and get on with your laudable efforts to correct the exploit.

Last edited by Former_Older; 11-29-2010 at 10:59 PM.
Reply With Quote
  #2  
Old 11-29-2010, 11:00 PM
KG26_Alpha KG26_Alpha is offline
Approved Member
 
Join Date: Jan 2008
Location: London
Posts: 2,805
Default

Again

Its a bug

Reported to 1C years ago

It was never fixed

Will DT fix it ?

Probably not

SoW cheat free ?

Not likely but we can remain hopeful.

With CRT=2 bypass available even stock servers are not 100% what you think they might be.

I know there are a lot out there that will just bury their heads in the sand regarding cheats and hacks but they have been around since the beginning.

Oleg plugged the sound hack then there was the speed hack then the "radar" and some strange Russian squad disconnect instant pilot kill thing that went on at one time
We will never be free of cheats but don't kid yourselves that they don't exist.

Last edited by KG26_Alpha; 11-29-2010 at 11:08 PM.
Reply With Quote
  #3  
Old 11-29-2010, 11:05 PM
Former_Older Former_Older is offline
Approved Member
 
Join Date: Jan 2008
Posts: 146
Default

I think that's a good point Alpha- 100% cheat or exploit free is a tall order
Reply With Quote
  #4  
Old 11-29-2010, 11:06 PM
Novotny Novotny is offline
Approved Member
 
Join Date: Oct 2007
Location: Belfast, Northern Ireland
Posts: 355
Default

Forgive me, but it's not a bug. It's an exploit. And perhaps there have been higher priorities, but that's speculation. This thread could really do with less opinion and absolutely no speculation, frankly.

Is there a fix or band-aid possible? Any other sorts of posts won't really help. neither does mine probably.
Reply With Quote
  #5  
Old 11-29-2010, 11:13 PM
Former_Older Former_Older is offline
Approved Member
 
Join Date: Jan 2008
Posts: 146
Default

Agree 100% this is an exploit; I've labeled it so several times

What makes me curious is that apparently, this has to do with the logfile the mission creates being read. When the gunner pos. is chnaged, co-ords are written to the log- so my curiosity lies in- why does the sim care at what X,Y pos a plane had a gunner seat pos. change? Unless it has something to do with autopilot
Reply With Quote
  #6  
Old 11-29-2010, 11:35 PM
Novotny Novotny is offline
Approved Member
 
Join Date: Oct 2007
Location: Belfast, Northern Ireland
Posts: 355
Default

Well, I'd imagine a simple answer would be that there was a good reason to output the info, otherwise the info would not be output. What the reason is - is another question!

Edit:: I'm just rephrasing, aren't I? Sorry. At least I wasn't bitching.
Reply With Quote
  #7  
Old 11-29-2010, 11:54 PM
Warhound Warhound is offline
Approved Member
 
Join Date: Mar 2008
Posts: 228
Default

Guess this explains how certain pilots always seem to find medium and heavy bombers regardless of what height or path you fly...good to know.

Glad it's out in the open and being discussed, the people who say that is a bad thing are either very naive or very very guilty.
Reply With Quote
  #8  
Old 11-30-2010, 12:15 AM
IceFire IceFire is offline
Approved Member
 
Join Date: Apr 2008
Posts: 1,879
Default

Wow this went hilarious quickly...

First, I think the first time I heard about this was in 2003. I didn't realize that the issue still persisted but it has been around for a very long time.

Secondly, this is an exploit of a way that the server/client interaction works between players online. It's not a bug as it would not come up in normal play. Only through exploiting the logging code can you make effective use of this.

Third, although I can understand that this is a long standing issue (frankly I thought it was fixed) this is clearly not the best way to communicate this problem. The initial post was extremely negative, light on details, and as a bonus it even included a vague attack against anyone who "flies red". There's a dozen different ways that this issue could have been brought to light (again) but unfortunately it's been done in nearly the worst way possible. I'm not sure what the intention is exactly but if the idea is to get the developers to pay any attention then maybe a little bit of diplomacy is in order.
__________________
Find my missions and much more at Mission4Today.com
Reply With Quote
  #9  
Old 11-30-2010, 01:33 AM
I/ZG52_Gaga I/ZG52_Gaga is offline
Approved Member
 
Join Date: Oct 2007
Posts: 174
Default

Quote:
Originally Posted by Warhound View Post
Guess this explains how certain pilots always seem to find medium and heavy bombers regardless of what height or path you fly...good to know.

Glad it's out in the open and being discussed, the people who say that is a bad thing are either very naive or very very guilty.
there you go ......
Reply With Quote
  #10  
Old 11-30-2010, 09:06 AM
phoenix1963's Avatar
phoenix1963 phoenix1963 is offline
Approved Member
 
Join Date: Oct 2007
Posts: 176
Default

More seriously than the initial post, there is a real need, in SoW, to encrypt any positional (& other) information: in the log file (as discussed), in any track file (potential for reading it on-the-fly), and in the gaming packets themselves.
I just hope this can be done, as encryption (even if it's light) adds significant overheads, particularly to the gaming packets. I hope that the client can be designed to negotiate a light encryption key with the server that will be used only for that session, making it too short-lived to bother cracking.

56RAF_phoenix
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:36 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.