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IL-2 Sturmovik The famous combat flight simulator.

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Old 11-24-2010, 06:58 AM
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Untamo Untamo is offline
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S!

I personally don't see any division and don't understand what the big fuzz is about. I have UP and whenever I need to go to a stock server (very often actually), I just enable the "stockyness" from JSGME.


-Untamo
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Old 11-24-2010, 08:44 AM
Hawker17 Hawker17 is offline
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Just what i do, no problem at all. I can't really wish for more with all the different IL2 packs we've got right now. Well ehm... triggers... cough...

@ THOR : About SOW graphics is my opinion, i see better these days. SOW will be modded too, it will only take some time (maybe years).
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Old 11-24-2010, 09:20 AM
Oktoberfest Oktoberfest is offline
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Sarcastic and bad faith mode on : If the planes had decent sounds and the FW190 had no bar in front of its gunsight, people wouldn't have cracked the code...

Sarcastical mode off : Honestly, mods brought a lot, even if I don't use them all. I enjoyed being able to fly at last french aircrafts, even if it was with an italian cockpit and if their FM is not totally accurate. It's just good to be able to do it.
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Old 11-24-2010, 09:31 AM
Antoninus Antoninus is offline
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Unlike Il-2, SOW is designed to be modable. It surely won't take years. At max a few months until Oleg releases the third party tools.
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Old 11-24-2010, 10:13 AM
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T}{OR T}{OR is offline
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Quote:
Originally Posted by Hawker17 View Post
@ THOR : About SOW graphics is my opinion, i see better these days. SOW will be modded too, it will only take some time (maybe years).
Thank God Oleg isn't bothered by that. I couldn't care less if the graphics look 3 years old - as long as the gameplay is right on the money. If you do not like it stick to the IL2, I know I wont.

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Unlike Il-2, SOW is designed to be modable. It surely won't take years. At max a few months until Oleg releases the third party tools.
It depends on how you define 'modable'. If you think that you will be able to change FM's, sounds etc. - think again. To my understanding - for general public it will be customizable, not modable at all.

Like others stated, Oleg is fully aware what mods did to this game.
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Old 11-24-2010, 10:56 AM
Antoninus Antoninus is offline
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Third party developers will be able to make completly new planes with their own fm. This can also be used online, there will just be a protected online mode with certified stuff. So the best of both worlds.

From the last simhq interview with Oleg:
http://www.simhq.com/_air11/air_341b.html
Quote:
Oleg: That’s not exactly how it’s going to be. Our new product won’t require us to be involved with creation of new in-game objects. On the contrary, it’s designed to exclude us from the process. We’ll release special tools which will allow external developers to bypass us, i.e. convert their models into our internal format, set-up and fine-tune flight models, and so on and so forth. However their work won’t automatically be accepted by all online servers. Online servers will have the option to exclude all such content and only use that created or authorized by us. And on our side we’ll work to review, select, and certify 3rd party content for protected online servers, if of course the external developers want us to do that.

Any server will be able to choose to allow only certified content, or any non-certified content at any time, or even certified Maddox-created content but with modified parameters.

As we release the tools, we’ll also release sample models as examples of how to do things. We might even release sample aircraft and vehicle models before the release of engine tools.
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Old 11-24-2010, 11:08 AM
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I stand corrected then.

I do have to applaud to Oleg's vision. I know this is still planned, what we will have once game is release it still remains to be seen.

Personally I am all in for the added content by third party developers, but changing the certified (stock) FM parameters - that I am not sure if it is a good idea. And the interview doesn't say clearly if this will be possible with just the added content (3rd party planes) or also with the original planes, vehicles etc...
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Old 11-24-2010, 11:26 AM
II/JG54_Emil II/JG54_Emil is offline
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It would always depend on how "real" the stock model is.

There are countless examples in Il2 where stock is nonsense.
(Just yesterday I learned that the I-185 71 reverses its temperature when heating "up" strting at 110°C and going down to 20°C, which will prevent an overheat when radiators are closed.)

And it would be a pity if they were not corrected to RL as much as possible.
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Old 11-24-2010, 01:42 PM
Blackdog_kt Blackdog_kt is offline
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Quote:
Originally Posted by T}{OR View Post
Thank God Oleg isn't bothered by that. I couldn't care less if the graphics look 3 years old - as long as the gameplay is right on the money. If you do not like it stick to the IL2, I know I wont.



It depends on how you define 'modable'. If you think that you will be able to change FM's, sounds etc. - think again. To my understanding - for general public it will be customizable, not modable at all.

Like others stated, Oleg is fully aware what mods did to this game.
I think it will be different to be honest.

Stock content will of course be locked and since SoW will be moddable, there will be less incentive to crack it and a clearer distinction between modder and cheater can be made: if the game has built in mod support and you don't need to crack anything to mod things into the game, it's safe to assume that any cracking done before the core engine's limits are exhausted is coming from malicious intent.
So, it will be easier to separate which is which, something that's very important as a lot of the IL2 mod controversy centered around the possibility of cheating in online play.

Apart from that however, mr Maddox has said many times that he hopes to create a 3rd party industry (freeware and payware) around SoW. So, how are people going to be able to release accurately modelled new flyable plane add-ons, if they can't make custom FM, DM and sounds?
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