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IL-2 Sturmovik The famous combat flight simulator.

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Old 11-19-2010, 02:44 PM
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Fergal69 Fergal69 is offline
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Settings for 8 throttles & such like - looks like there could be some 4 engine planes that are flyable.
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Old 11-19-2010, 02:46 PM
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This Key settings look like a realy good simulation
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Old 11-19-2010, 02:46 PM
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Very interesting Oleg, will we have to set the altimeter to airfield height before take off?
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Old 11-19-2010, 02:46 PM
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-deleted previus--

thanks oleg, love this update, since it shows every feature of the game when it coems to waht mathers: controllign your plane

cheers
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Old 11-19-2010, 02:51 PM
ECV56_Guevara ECV56_Guevara is offline
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In the upper part of the control setting says "Category: Aircraft" . I am right if I guess we could choose vehicles or guns?????
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Old 11-19-2010, 02:54 PM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by ECV56_Guevara View Post
In the upper part of the control setting says "Category: Aircraft" . I am right if I guess we could choose vehicles or guns?????
Yes we have different categories Some of them will be closed for the release and we will open them later.
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Old 11-19-2010, 05:38 PM
28_Condor 28_Condor is offline
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S!

Quote:
Originally Posted by Oleg Maddox View Post
Yes we have different categories Some of them will be closed for the release and we will open them later.
Hi Oleg

What are these categories (and what are the open for the release)? I'm very curious!

Thanks for the update!
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Old 11-19-2010, 05:50 PM
Blackdog_kt Blackdog_kt is offline
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Updated "smoky" tracers, awesome contrails, all around graphical goodness but most of all...after so long, a glimpse of what's under the hood.
I really like the ability to define controls in 3 ways: on, off and toggle. This way it will be simpler for people to assign custom made 2-way switches, etc.

I'm very happy to see it has all of those controls modelled, as it is exactly what i felt was missing from prop-era combat sims. Even the cowl flaps and oil cooler controls are separate now. I also like how people finally understand the need for the clickable interface when presented with this vast array of different controls. I'm not going to fire guns or manipulate flight critical controls like radiators with the mouse, but i'm not going to assign keys to the altitude calibration knob either

Also, the sensitivity and mapping options seem very well thought out and intuitive.

Question: Will it be possible to have "smooth", gradual control when using the keyboard? For example, i fly with an old MS sidewinder precision 2 and it has only one throttle. If i press the "increase pitch" key, will it change in steps like it was in IL2, or will it be gradual (the longer i press it the longer it keeps moving the pitch lever)? If yes, then will we be able to set an "acceleration" factor, so that if i keep the key pressed it queues commands faster?

Great job on coding all these systems, give your guy Roman my best


Quote:
Originally Posted by Splitter View Post

PS....I can already see all of the "what happened" posts on here after release. "Why did my engine sputter and stop when I cut power back?" lol. I am so looking forward to this sim.
That's going to be the best thing about it all. I've been a user of combat flight sims for 18 years. Every few years i get a few moments of surprise when running a new title for the first time. Last time it happened was when i tried out the IL2 demo. I think it's time to be surprised again
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Old 11-19-2010, 02:47 PM
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Very cool option's , thanks
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Old 11-19-2010, 02:50 PM
Avimimus Avimimus is offline
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Amazed. I can imagine flying as the aircraft's engineer in multiplayer (it would be great to have someone in a gunner position watching the engines).

The only thing which is conspicuously absent from the list are weapon controls...
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