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| IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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Settings for 8 throttles & such like - looks like there could be some 4 engine planes that are flyable.
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#2
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This Key settings look like a realy good simulation
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#3
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Very interesting Oleg, will we have to set the altimeter to airfield height before take off?
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#4
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-deleted previus--
thanks oleg, love this update, since it shows every feature of the game when it coems to waht mathers: controllign your plane cheers |
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#5
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In the upper part of the control setting says "Category: Aircraft" . I am right if I guess we could choose vehicles or guns?????
__________________
Bombing smurfs since a long time ago... |
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#6
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Quote:
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#7
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S!
Quote:
What are these categories (and what are the open for the release)? I'm very curious! Thanks for the update! |
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#8
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Updated "smoky" tracers, awesome contrails, all around graphical goodness but most of all...after so long, a glimpse of what's under the hood.
I really like the ability to define controls in 3 ways: on, off and toggle. This way it will be simpler for people to assign custom made 2-way switches, etc. I'm very happy to see it has all of those controls modelled, as it is exactly what i felt was missing from prop-era combat sims. Even the cowl flaps and oil cooler controls are separate now. I also like how people finally understand the need for the clickable interface when presented with this vast array of different controls. I'm not going to fire guns or manipulate flight critical controls like radiators with the mouse, but i'm not going to assign keys to the altitude calibration knob either Also, the sensitivity and mapping options seem very well thought out and intuitive. Question: Will it be possible to have "smooth", gradual control when using the keyboard? For example, i fly with an old MS sidewinder precision 2 and it has only one throttle. If i press the "increase pitch" key, will it change in steps like it was in IL2, or will it be gradual (the longer i press it the longer it keeps moving the pitch lever)? If yes, then will we be able to set an "acceleration" factor, so that if i keep the key pressed it queues commands faster? Great job on coding all these systems, give your guy Roman my best Quote:
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#9
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Very cool option's , thanks
__________________
GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
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#10
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Amazed. I can imagine flying as the aircraft's engineer in multiplayer (it would be great to have someone in a gunner position watching the engines).
The only thing which is conspicuously absent from the list are weapon controls... |
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