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Crossworlds Campaigns Questions, strategies, hints and other info about campaigns in KB: Crossworlds.

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  #1  
Old 11-18-2010, 04:00 PM
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onepiece onepiece is offline
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@Fatt Shade; I get the point but a skill like that would disrupt greatly the game (although mage summon does it too). I think it could be changed but wouldn't it be too similar too mage summoner skill since it also affects units called by other units?

Maybe it could affect units with more "mechanical" traits? (droids, engineers, catapults, cannoneers, or even knights and paladins since they have a metal armor? (units who need a lot of heavy equipment maybe?))
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Old 11-19-2010, 01:06 AM
Fatt_Shade Fatt_Shade is offline
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@ onepiece Ok i agree, it would be change in game if there is something other then AI to fight against. With AI you summon and comp kills youre summons, if there was PvP games you would kill enemy summoning units first.
If neatness was bufed up for all summoning units i guess it would make no-loss game less tedious, cause i saw ppl playing 100+ round battles.
If they make something like HoMM hot seat then there changes will be needed, but now against comp, for whitch many ppl say it is doable on imposible with some ridiculus rules (here i mean on `impy` and his chalanges Change in neatness will only make battles in witch ppl spend rounds to only get mana regen/round obsolete.
No-loss game is doable that we all know now, but no-loss with <hour per battle would be nice
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Old 11-19-2010, 01:34 AM
ckdamascus ckdamascus is offline
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Quote:
Originally Posted by Fatt_Shade View Post
@ onepiece Ok i agree, it would be change in game if there is something other then AI to fight against. With AI you summon and comp kills youre summons, if there was PvP games you would kill enemy summoning units first.
If neatness was bufed up for all summoning units i guess it would make no-loss game less tedious, cause i saw ppl playing 100+ round battles.
If they make something like HoMM hot seat then there changes will be needed, but now against comp, for whitch many ppl say it is doable on imposible with some ridiculus rules (here i mean on `impy` and his chalanges Change in neatness will only make battles in witch ppl spend rounds to only get mana regen/round obsolete.
No-loss game is doable that we all know now, but no-loss with <hour per battle would be nice
I hope you are joking. No-Loss does not mean slow and tedious. Slow and tedious just means you don't have a solid and efficient build.

No-Loss can be extremely fast, easy, and fun with the proper army make up and preparation.

If you want the fastest, easiest, No-Loss, Impossible game, look into the Warrior class.

After each battle, Bloodthirst and enough maximum Rage ensures you can cast Mana Accelerator in round 1, so you dont' even have to wait for the mana regeneration between battles.

I killed Ktahu in 6 rounds, Impossible, No Loss, only level 48.

Baal went down in 15. If I was higher level, maybe even sooner. Unicornxp took him out in 5 rounds.

Again, he did it with no-loss, and Impossible.
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Old 11-19-2010, 10:15 AM
atlatea atlatea is offline
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I agree, most people do not want their battle to become so long, remember that we have many other things to do in life, not only playing king's bounty.

1 hour or more per battle is just too ridiculous, at least for me.

All classes can do fastest game, no loss. But againts bosses, warrior and paladin have slight advantage (leadership and attack rules againts bosses), those two usually take down bosses in 10 to 15 rounds with full troops (even the hard one like k'tahu and baal).

Last edited by atlatea; 11-19-2010 at 10:19 AM.
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Old 11-19-2010, 12:43 PM
ckdamascus ckdamascus is offline
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Originally Posted by atlatea View Post
I agree, most people do not want their battle to become so long, remember that we have many other things to do in life, not only playing king's bounty.

1 hour or more per battle is just too ridiculous, at least for me.

All classes can do fastest game, no loss. But againts bosses, warrior and paladin have slight advantage (leadership and attack rules againts bosses), those two usually take down bosses in 10 to 15 rounds with full troops (even the hard one like k'tahu and baal).
Well, real time or game time? If you mean real time, most mages end up extending the battle artificially to ensure they can restore their mana. A warrior can just skip that step.

Unless they are doing something like the emerald dragon trick, but that is a special build. A warrior can nearly steam roll anything, and just be ready to hit a minor battle again easily.

Against bosses, I think mages have a severe disadvantage though. Unless they are doing something like the solo black knight combo with splinter.

I think against the gremlin, I end up taking like 25+ rounds, maybe 30? Mostly because I end up using divine armor + stone skin just to physically hit the gremlin. I eventually run out of dual cast, so I have to do some befangled magic spring combo in there and calm rage once in a while too. I also use summons to try to do extra damage too, and make sure they force retaliations against the other summons, not my main damager. It is really tedious and not fun.

It really drags it out. Then I have to also care for the rest of the units if they do a mass attack. Sometimes it is difficult to halt the enemy from a mass attack.

If the answer is to use ranged units, well ranged units take a lot from the mass attack and don't deal enough damage without all the right items and the necessarily amounts of leadership. Paladin and Warrior classes have the leadership needed.

When I beat Ktahu with the warrior, I couldn't easily figure out a way to stop him from his second mass attack, except... to kill him before he can do it.

I don't have that option with the mage.

I couldn't figure out how to beat Ktahu with a full army with a mage. If the answer is a solo stack... that automatically makes it tedious unless we are talking about black knights. And even that is annoying since EvilN sucks up a turn.

Soloing driller with the mage and trolls was NOT fun at all. I think it took me 60 rounds one time (tried to do it early to get a powerful shooter army... that didn't work well against other bosses due to low leadership anyways ).

Last edited by ckdamascus; 11-19-2010 at 12:46 PM.
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  #6  
Old 11-19-2010, 05:46 PM
atlatea atlatea is offline
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Well, i mean game time haha.

As for mage, this is my least played class, probably i've only played it 2 if not 3 times (i forgot about it). To me, it seems the most boring class of the 3.

Anyway, most people said warior is the best. Though paladin is the easiest if you do virtual no loss. But i guess there is few or several things that mage outshine those 2, from my experience mage always has easiest time againts dragons, just throw mass astral damage spell (now we have black hole), and they're done. And if you're going for heavy int and mana build and destruction spells type, it can finish most battle as quick as the other two (if not quciker) without much thinking like the other two, but yeah, you must wait for your mana to regen. Though it suffer in case of boss fight.

K'tahu is soloable with mage without black knight, i never tried it myself, but my younger brother solo him with red dragons (of course with heart of dragons + drakonix) but he said it's better with green dragons (as it can regen your mana), and i think he has a scale set or some phys. resistance item, the dual cast play a major role here (as you can buff your dragons quickly).
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Old 11-20-2010, 01:22 AM
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onepiece onepiece is offline
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Is just that for people it is too tedious to just think of the "perfect" build for them and try for no-loss, since it also requires a lot of thinking and being very careful and one mistake = reload.

Most of us are busy (haven't been able to play a thing for weeks now) so no-loss is just too much time to invest in it (I go for the old "heavy losses? no problem bro!" strategy XD; well not really).

Of course is very possible but sometimes there are not that many options that haven't been used before and not everybody wants to play with the strategy of someone else (and creating a very good one yourself for no loss is quite the invest in terms of time) so people prefer to just enjoy the game than to for the "hardcore" playthrough

That said it's still a very special feeling when you complete no-loss on impossible with a "perfect" build of your own (got some ideas I'm gonna try when I finish the loads of "real life" (as in no King bounty being played) by mid-December.

P.S: Hope that by that time there's gonna be an awesome new scenario to play created with the editor or this would be one of the most waited-no useful editors in a long time.
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