Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Reply
 
Thread Tools Display Modes
  #1  
Old 11-12-2010, 10:14 PM
Freycinet Freycinet is offline
Approved Member
 
Join Date: Oct 2007
Posts: 696
Default

Quote:
Originally Posted by tvrdi View Post
oleg, stunnnig. Great job!
But....
Sounds of the engines are like in il2....tbh....also it seams that you used engine sound of bf109 in spitfire (i guess that is because its still beta, and that you dont have sound of merlin engine ready yet).
w


i


p

.

.

.

.
Reply With Quote
  #2  
Old 11-12-2010, 10:21 PM
Freycinet Freycinet is offline
Approved Member
 
Join Date: Oct 2007
Posts: 696
Default

Still can't get over how the light reflects off the Stuka skin. You can actually see the metal skin bend slightly outwards between the rivet lines, and the light falling off the resulting small bulges...
Reply With Quote
  #3  
Old 11-12-2010, 10:20 PM
KOM.Nausicaa KOM.Nausicaa is offline
Approved Member
 
Join Date: Oct 2007
Posts: 290
Default

Quote:
Originally Posted by Tvrdi View Post
Oleg, stunnnig. Great job!
But....
sounds of the engines are like in IL2....tbh....also it seams that you used engine sound of Bf109 in spitfire (I guess that is because its still beta, and that you dont have sound of Merlin engine ready yet).
It was already said that it's not finished.
Reply With Quote
  #4  
Old 11-12-2010, 06:20 PM
klem's Avatar
klem klem is offline
Approved Member
 
Join Date: Nov 2007
Posts: 1,653
Default Questions for Oleg

Hi Oleg,

thanks for the latest update.

Can I throw a couple of questions at you (they missed out on the last Friday update)?

Will SoW use Tesselation?

Will there be adjustable turbulence at various altitudes? What we get in IL-2 seems to be quite coarse/rough. I'd like to see more use of turbulence but I think the mission builders leave it out because it is too coarse/crude especially for upper layers.

On the Tracer question, there were 'flame' type tracers which IceFire showed so well in his post last Friday. There were also the spiral (vortex?) smoke types but the third type the RAF used did not 'trace' the trajectory but gave a visible 'splash' on impact to confirm correct aim. It was called "DeWilde" ammunition and was very popular with the pilots. Will we have that?

Will the undercarriage modelling be better in SoW? Even when I pull of a 'greaser' in an IL-2 Spitfire there is a good chance it will still bounce around like a drunken turkey. The Oleo compression doesn't seem to be modelled too well (sorry). I asked a friend about this who travelled a lot in a 2 seat Spitfire (and flew it en-route) and he said that it might bounce in the direction of flight on landing but it wouldn't usually 'wobble' very badly laterally. It isn't only the Spit though.

Hope you can help

Oh btw, no, there aren't trees on the Dover Cliffs beaches and the cliffs have a more serrated vertical look to them than the soft undulating surface you show - but I really don't care as long as it gets released soon
__________________
klem
56 Squadron RAF "Firebirds"
http://firebirds.2ndtaf.org.uk/



ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU
Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders

Last edited by klem; 11-12-2010 at 06:28 PM.
Reply With Quote
  #5  
Old 11-12-2010, 06:27 PM
tityus tityus is offline
Approved Member
 
Join Date: Oct 2009
Location: SP - BR
Posts: 43
Default

Oleg wrote:
Quote:
(...) However we now have a new method of converting video directly from an in-game track, so this problem is also solved and we can use maxed out settings for recording smooth high-definition video.
Will this feature be available in user versions, so BoB filmmakers have more resources at their disposal?

té mais
tityus
Reply With Quote
  #6  
Old 11-12-2010, 07:00 PM
JAMF JAMF is offline
Approved Member
 
Join Date: Sep 2010
Posts: 187
Default

Wonderful clips. I really like what was shown. The Tiger Moth in the early morning haze was really showing off the lighting well. The wing outside the Spit's cockpit looked beautifully textured and detailed.

Observations:
1:10/1:11 - Splash in the sea. One would have expected an expanding ring (texture) that would have disolved in 3-4 seconds.
2:43/2:44 - A halo around the aircraft, when smoke envelopes the plane
3:17 - Cockpit in the mirror has some flashing happening. Shadow or canopy.

If that's all I can "complain" about, it's great and beautiful. Ready for 'Gold', as it would not stop anyone buying it.
Reply With Quote
  #7  
Old 11-12-2010, 07:24 PM
philip.ed's Avatar
philip.ed philip.ed is offline
Approved Member
 
Join Date: Jun 2008
Posts: 1,766
Default

Quote:
Originally Posted by JAMF View Post
Wonderful clips. I really like what was shown. The Tiger Moth in the early morning haze was really showing off the lighting well. The wing outside the Spit's cockpit looked beautifully textured and detailed.

Observations:
1:10/1:11 - Splash in the sea. One would have expected an expanding ring (texture) that would have disolved in 3-4 seconds.
2:43/2:44 - A halo around the aircraft, when smoke envelopes the plane
3:17 - Cockpit in the mirror has some flashing happening. Shadow or canopy.

If that's all I can "complain" about, it's great and beautiful. Ready for 'Gold', as it would not stop anyone buying it.
I agree about the splash; it looked fake. But I'd imagine this is very WIP. It'd make sense, as most of the effects still look as though they are being heavily finetuned. I'd imagine this will be an ongoing process right until, and after, release.
Reply With Quote
  #8  
Old 11-12-2010, 07:26 PM
JG52Uther's Avatar
JG52Uther JG52Uther is offline
Approved Member
 
Join Date: Oct 2007
Location: UK
Posts: 2,358
Default

I imagine what we are seeing here is already out of date!
Reply With Quote
  #9  
Old 11-12-2010, 07:28 PM
Hecke
Guest
 
Posts: n/a
Default

Quote:
Originally Posted by philip.ed View Post
I agree about the splash; it looked fake.
Can we expect sth more from from it than circular textured waves?
I'm wondering if it's possible to get shaped waves instead.
Reply With Quote
  #10  
Old 11-12-2010, 07:29 PM
JAMF JAMF is offline
Approved Member
 
Join Date: Sep 2010
Posts: 187
Default

Quote:
Originally Posted by philip.ed View Post
I agree about the splash; it looked fake. But I'd imagine this is very WIP. It'd make sense, as most of the effects still look as though they are being heavily finetuned. I'd imagine this will be an ongoing process right until, and after, release.
Yeah.

Rewatching the clip, I also noticed at 2:35 that the impacts are behind the Blen. Or is something else going on? Hmmm...

Last edited by JAMF; 11-12-2010 at 07:29 PM. Reason: Quote
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 08:42 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.