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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 11-08-2010, 06:56 PM
F19_Klunk's Avatar
F19_Klunk F19_Klunk is offline
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Quote:
Originally Posted by speculum jockey View Post
Nobody buys Call of Duty/MOH/WOW, sees the Nvidia logo, and then goes out and buys an Nvidia card. People who are smart enough to buy and install a video card are smart enough to look at a GPU chart and see that there are better options for less money that Nvidia's current offerings
.

I see that u are not into marketing or have any clue about consumor behaviour
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  #2  
Old 11-08-2010, 06:58 PM
Insuber Insuber is offline
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Talking A wild forecast here

I searched a game development glossary with the typical duration of each step. Here are my findings, and if Oleg's "BETA" is a real beta, we are some 4-5 months from Gold master, and (presumably) at least 6-7 months from game relase. Adding the complexity of SoW and the amount of bugs I would add at least 3-4 months to the standard times ... Fall 2011? IMHO of course. I cannot understand how this matches with Oleg's previous forecasts and statements about the budget constraints ... unless we will get a flawed version "à la RoF", which I hope not.

**********************
First playable

The first playable is the game version containing representative gameplay and assets, this is the first version with functional major gameplay elements. It is often based on the prototype created in pre-production. Alpha and first playable are sometimes used to refer to a single milestone, however large projects require first playable before feature complete alpha.First playable occurs 12 to 18 months before code release.

Alpha

Alpha is the stage when key gameplay functionality is implemented, and assets are partially finished. A game in alpha is feature complete, that is, game is playable and contains all the major features. These features may be further revised based on testing and feedback. Additional small, new features may be added, similarly planned, but unimplemented features may be dropped. Programmers focus mainly on finishing the codebase, rather than implementing additions. Alpha occurs eight to ten months before code release.

Code freeze

Code freeze is the stage when new code is no longer added to the game and only bugs are being corrected. Code freeze occurs three to four months before code release.

Beta

Beta is feature and asset complete version of the game, when only bugs are being fixed. This version contains no bugs that prevent the game from being shippable. No changes are made to the game features, assets, or code. Beta occurs two to three months before code release.

Code release

Code release is the stage when all bugs are fixed and game is ready to be shipped or submitted for console manufacturer review. This version is tested against QA test plan. First code release candidate is usually ready three to four weeks before code release.

Gold master

Gold master is the final game's build that is used as a master for production of the game.

**************************************
I will be glad to be proven wrong by Oleg, of course
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  #3  
Old 11-08-2010, 07:02 PM
swiss swiss is offline
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Quote:
Originally Posted by Insuber View Post
I searched a game development glossary with the typical duration of each step. Here are my findings, and if Oleg's "BETA" is a real beta, we are some 4-5 months from Gold master, and (presumably) at least 6-7 months from game relase. Adding the complexity of SoW and the amount of bugs I would add at least 3-4 months to the standard times ... Fall 2011? IMHO of course. I cannot understand how this matches with Oleg's previous forecasts and statements about the budget constraints ... unless we will get a flawed version "à la RoF", which I hope not.

**********************
First playable

The first playable is the game version containing representative gameplay and assets, this is the first version with functional major gameplay elements. It is often based on the prototype created in pre-production. Alpha and first playable are sometimes used to refer to a single milestone, however large projects require first playable before feature complete alpha.First playable occurs 12 to 18 months before code release.

Alpha

Alpha is the stage when key gameplay functionality is implemented, and assets are partially finished. A game in alpha is feature complete, that is, game is playable and contains all the major features. These features may be further revised based on testing and feedback. Additional small, new features may be added, similarly planned, but unimplemented features may be dropped. Programmers focus mainly on finishing the codebase, rather than implementing additions. Alpha occurs eight to ten months before code release.

Code freeze

Code freeze is the stage when new code is no longer added to the game and only bugs are being corrected. Code freeze occurs three to four months before code release.

Beta

Beta is feature and asset complete version of the game, when only bugs are being fixed. This version contains no bugs that prevent the game from being shippable. No changes are made to the game features, assets, or code. Beta occurs two to three months before code release.

Code release

Code release is the stage when all bugs are fixed and game is ready to be shipped or submitted for console manufacturer review. This version is tested against QA test plan. First code release candidate is usually ready three to four weeks before code release.

Gold master

Gold master is the final game's build that is used as a master for production of the game.

**************************************
I will be glad to be proven wrong by Oleg, of course
They way I understood Oleg, we're at code freeze.
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  #4  
Old 11-08-2010, 07:19 PM
kendo65 kendo65 is offline
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Quote:
Originally Posted by Insuber View Post
I searched a game development glossary with the typical duration of each step. Here are my findings, and if Oleg's "BETA" is a real beta, we are some 4-5 months from Gold master, and (presumably) at least 6-7 months from game relase. Adding the complexity of SoW and the amount of bugs I would add at least 3-4 months to the standard times ... Fall 2011? IMHO of course. I cannot understand how this matches with Oleg's previous forecasts and statements about the budget constraints ... unless we will get a flawed version "à la RoF", which I hope not.

...
...

**************************************
I will be glad to be proven wrong by Oleg, of course
Not trying to be a smart-arse and sorry for the divergence, but your post brought to mind something called the Drake equation in astronomy - used to 'calculate' the potential number of civilisations in our galaxy. It all looks great, but unfortunately none of the numbers you plug into it are known - they all have to be guessed - with the result that different people with different opinions have used it to produce answers ranging from 1 (just us!) to over 100,000.

I think the margins of error in your conclusion could be nearly as big!

Quote:
Originally Posted by Insuber View Post
... Fall 2011? IMHO of course. I cannot understand how this matches with Oleg's previous forecasts and statements about the budget constraints ...
I can...Oleg KNOWS......and you're guessing based on no evidence.

Last edited by kendo65; 11-08-2010 at 08:39 PM.
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  #5  
Old 11-08-2010, 07:29 PM
swiss swiss is offline
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Originally Posted by kendo65 View Post
I think the margins of error in your conclusion could be nearly as big!
Not really. If you have a plan, you have a timeline, and you'll have to stick to it, come hell or high water.
Of course you change it all the time, not sure if that is a result of good management though.
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  #6  
Old 11-08-2010, 07:30 PM
kendo65 kendo65 is offline
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Originally Posted by swiss View Post
Not really. If you have a plan, you have a timeline, and you'll have to stick to it, come hell or high water.
Of course you change it all the time, not sure if that is a result of good management though.
I wasn't actually really being that serious
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  #7  
Old 11-08-2010, 09:46 PM
Insuber Insuber is offline
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Quote:
Originally Posted by kendo65 View Post
I can...Oleg KNOWS......and you're guessing based on no evidence.
No guessing ... guesstimating
At any rate, only who makes a forecast can be wrong ... and forecasts are always wrong , but not SO wrong ... I would say +/-25% in this case. And a last treasure of wisdom... a wrong forecast is better than no forecast ... Augh!
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  #8  
Old 11-08-2010, 07:32 PM
Dano Dano is offline
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Quote:
Originally Posted by Insuber View Post
I searched a game development glossary with the typical duration of each step. Here are my findings, and if Oleg's "BETA" is a real beta, we are some 4-5 months from Gold master, and (presumably) at least 6-7 months from game relase. Adding the complexity of SoW and the amount of bugs I would add at least 3-4 months to the standard times ... Fall 2011? IMHO of course. I cannot understand how this matches with Oleg's previous forecasts and statements about the budget constraints ... unless we will get a flawed version "à la RoF", which I hope not.

**********************
First playable

The first playable is the game version containing representative gameplay and assets, this is the first version with functional major gameplay elements. It is often based on the prototype created in pre-production. Alpha and first playable are sometimes used to refer to a single milestone, however large projects require first playable before feature complete alpha.First playable occurs 12 to 18 months before code release.

Alpha

Alpha is the stage when key gameplay functionality is implemented, and assets are partially finished. A game in alpha is feature complete, that is, game is playable and contains all the major features. These features may be further revised based on testing and feedback. Additional small, new features may be added, similarly planned, but unimplemented features may be dropped. Programmers focus mainly on finishing the codebase, rather than implementing additions. Alpha occurs eight to ten months before code release.

Code freeze

Code freeze is the stage when new code is no longer added to the game and only bugs are being corrected. Code freeze occurs three to four months before code release.

Beta

Beta is feature and asset complete version of the game, when only bugs are being fixed. This version contains no bugs that prevent the game from being shippable. No changes are made to the game features, assets, or code. Beta occurs two to three months before code release.

Code release

Code release is the stage when all bugs are fixed and game is ready to be shipped or submitted for console manufacturer review. This version is tested against QA test plan. First code release candidate is usually ready three to four weeks before code release.

Gold master

Gold master is the final game's build that is used as a master for production of the game.

**************************************
I will be glad to be proven wrong by Oleg, of course
If I recall correctly Oleg has previously stated that he doesn't follow the traditional development cycle as other developers do.
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  #9  
Old 11-08-2010, 09:32 PM
Insuber Insuber is offline
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Originally Posted by Dano View Post
If I recall correctly Oleg has previously stated that he doesn't follow the traditional development cycle as other developers do.
You're right, but nature makes no leaps ... Natura non facit saltus.
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  #10  
Old 11-08-2010, 06:59 PM
swiss swiss is offline
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Quote:
Originally Posted by F19_Klunk View Post
.

I see that u are not into marketing or have any clue about consumor behaviour
Plus he's wrong.

ATI don't outperform nv in all games.
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