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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 10-27-2010, 10:57 PM
Mustang Mustang is offline
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A present PC cannot handle all the polygons in IL2.

In a city with many, many buildings, the use of the GPU (video Card) can be of 10%.

But your CPU generates a FPS fall, if you have intel I7 also you get FPS fall.
The number of polygons causes fear to me.

DX11 Tessellation, CPU multi-threading‎, CUDA and others new technology maybe make all more easy

I am not programmer,

But Everything is into the hands of the motor of BOB. maybe...


I find this site

http://heinkill.webs.com/stormofwarnews.htm

Have a screen shot FPS AVG 14 FPS. over sea.


Sorry for my bad english
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  #2  
Old 10-28-2010, 04:37 AM
IceFire IceFire is offline
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Quote:
Originally Posted by Mustang View Post
A present PC cannot handle all the polygons in IL2.

In a city with many, many buildings, the use of the GPU (video Card) can be of 10%.

But your CPU generates a FPS fall, if you have intel I7 also you get FPS fall.
The number of polygons causes fear to me.

DX11 Tessellation, CPU multi-threading‎, CUDA and others new technology maybe make all more easy

I am not programmer,

But Everything is into the hands of the motor of BOB. maybe...


I find this site

http://heinkill.webs.com/stormofwarnews.htm

Have a screen shot FPS AVG 14 FPS. over sea.


Sorry for my bad english
That poor performance in certain portions of IL-2 regardless of how powerful your system is has more to do with the age of the game engine and it's ability to pump out objects than it does with the specific number of polys on screen. Newer games have far more detail than some IL-2 scenes and they run without problem.

Also regarding that FPS number... until they start going through final checks the game engine will have a lot of inefficiencies PLUS debugging code. All of this can slow the game down significantly. We also have no idea what kind of system was displaying that. This is why we don't want the game now... we want the finished game later
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  #3  
Old 10-28-2010, 06:16 AM
Skoshi Tiger Skoshi Tiger is offline
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Quote:
Originally Posted by IceFire View Post
That poor performance in certain portions of IL-2 regardless of how powerful your system is has more to do with the age of the game engine and it's ability to pump out objects than it does with the specific number of polys on screen. Newer games have far more detail than some IL-2 scenes and they run without problem.

Also regarding that FPS number... until they start going through final checks the game engine will have a lot of inefficiencies PLUS debugging code. All of this can slow the game down significantly. We also have no idea what kind of system was displaying that. This is why we don't want the game now... we want the finished game later
I've just upgraded my graphics card to a GTX460, in the black death track In IL2, I'm normal getting from about 50FPS up to 100+ frames per second, but there are a couple of points over the airfield where the frame rates drop, the worst being there the La and 190 colide which drops down to about 24FPS. This minimum speed is just about identical with the 9800GTX I replaced. There must be something funny happening there???

When it comes down to it, the high and average frame rates are good for bragging rights (I normally run with Vsync on anyway) but the minimum speeds will make or break the sim for me.

Hopefully the optimisation process for SOW doesn't take too long! (Ifi it does take a while I'll be able to afford another '460 for some SLI goodnesss - If it's of any use in the new sim of course)

Cheers
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  #4  
Old 10-28-2010, 06:52 AM
albx albx is offline
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Originally Posted by Skoshi Tiger View Post
I've just upgraded my graphics card to a GTX460, in the black death track In IL2, I'm normal getting from about 50FPS up to 100+ frames per second, but there are a couple of points over the airfield where the frame rates drop, the worst being there the La and 190 colide which drops down to about 24FPS. This minimum speed is just about identical with the 9800GTX I replaced. There must be something funny happening there???

When it comes down to it, the high and average frame rates are good for bragging rights (I normally run with Vsync on anyway) but the minimum speeds will make or break the sim for me.

Hopefully the optimisation process for SOW doesn't take too long! (Ifi it does take a while I'll be able to afford another '460 for some SLI goodnesss - If it's of any use in the new sim of course)

Cheers
more CPU demanding, i just upgraded my CPU and got more FPS
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  #5  
Old 10-28-2010, 07:14 AM
Skoshi Tiger Skoshi Tiger is offline
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more CPU demanding, i just upgraded my CPU and got more FPS
Unfortunately I'm stuck on socket 775 for the moment, My recent cpu upgrade (which by the way made ROF quite a bit smoother) was from a core2Duo@3.6Ghz to a Quad core @3.6Ghz - unforuantely IL2 get's no advantage from this. hopefully SOW will take advantage of the extra cores!

Cheers!
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  #6  
Old 10-28-2010, 07:25 AM
WTE_Galway WTE_Galway is offline
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Originally Posted by Skoshi Tiger View Post
Unfortunately I'm stuck on socket 775 for the moment, My recent cpu upgrade (which by the way made ROF quite a bit smoother) was from a core2Duo@3.6Ghz to a Quad core @3.6Ghz - unforuantely IL2 get's no advantage from this. hopefully SOW will take advantage of the extra cores!

Cheers!
Il2 is an older game engine and GPU's were limited back then. I suspect a lot of the graphics workload that IL2 currently offloads to the CPU will be handled by the GPU in SOW.

Also as you say SOW should take more advantage of multiple cores.
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  #7  
Old 10-28-2010, 07:26 AM
albx albx is offline
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Quote:
Originally Posted by Skoshi Tiger View Post
Unfortunately I'm stuck on socket 775 for the moment, My recent cpu upgrade (which by the way made ROF quite a bit smoother) was from a core2Duo@3.6Ghz to a Quad core @3.6Ghz - unforuantely IL2 get's no advantage from this. hopefully SOW will take advantage of the extra cores!

Cheers!
i got a Phenom II 965 BE and IL-2 is awesome.... i had a AMD 4600+, that's the good of AMD, didn't change the socket every year, you can still use the old mainboard and are much cheaper than Intel and i really have seen good FPS improvements in all areas.
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  #8  
Old 10-28-2010, 08:42 AM
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addman addman is offline
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I think some posts regarding the system requirements are borderline fanatic. Why the panic? just try the game when it comes out with your current, modest (one GTX460, not good enough? really?) setup. We already know the system reqs. IMO, more than 1 core preferably, at least 2GB of ram and a 512MB direct x 9/10/11 GPU. Of course there are different groups of gamers here, some upgrade more frequently than others, some buy a brand new Alienware rig as soon as their long awaited game arrives whilst some are chugging along on almost outdated hardware. I guess I'm in between there somewhere, willing to upgrade some parts after evaluating the said games performance on my current hardware setup.

No real point of this post except for me being somewhat perplexed of the hardware upgrade mania that's going around. On the other hand, I'm starting to notice that very special pre-going gold tension/anticipation gaining momentum amongst many of us. I post like 10 il-2 posts/year since '00 so me posting as much as I've been lately means that anticipation must be on a high, oh what a wonderful feeling
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  #9  
Old 10-28-2010, 11:54 AM
swiss swiss is offline
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Originally Posted by albx View Post
i got a Phenom II 965 BE and IL-2 is awesome.... i had a AMD 4600+, that's the good of AMD, didn't change the socket every year, you can still use the old mainboard and are much cheaper than Intel and i really have seen good FPS improvements in all areas.
I got an 955/260GTX+ OC, my results are the same as skoshis's.

Can't be all about the cpu.
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