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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Thanks for the concern Kammo, but i would suggest you look at your own post and have a think why you need to speak for Oleg or the SOW team. Last edited by furbs; 10-25-2010 at 07:04 PM. |
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#2
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Let's face it, people who fly full switch in IL2 but don't want to learn about intercoolers, carb icing, over-torque or how a real engine works, will not be able to fly full switch in SoW now that systems modelling has been confirmed by Oleg Maddox. A guy who's used to executing 10000ft dives with radiators open, climbing with rads closed and running WEP on low prop pitch will have lots of nasty surprises and broken engines in SoW. That rubs some people the wrong way i guess and instead of choosing a difficulty setting that corresponds well to their lack of willingness to learn new stuff, they want to limit the scope of the sim because they're ashamed to say they don't fly full switch anymore
lol this is me still enjoying il2 for last 6 or 7 years looking forward to enjoying bob and future releases for longer. |
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#3
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I think that I would quite like a certain amount of engine management (as an option, obviously) ... as long as the AI pilots also have to battle with the same "headaches" that I would!! Hehe!
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#4
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Yes sir it is. One shared by a lot of folks I might add.
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Just another offliner slagging onliners? Sure sounds that way to me.
__________________
![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
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#5
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Basically there do seem to be individuals (including a LOT of online game reviewers) opposed to a game having options either graphically or game mechanics wise that they will not or cannot use. This segment of the gaming community exert continuous pressure to dumb down games and limit the graphics options to what will run on their mid range or older machines. This is the group that has led to most fantasy role play games now consisting of "stand next to the monster and left click madly". The fact that advanced/high-res options can be turned off is not good enough for this group, they insist the game should run at FULL resolution on their older machine and include no difficulty options they can not be bothered learning. If its a game reviewer you will get a scathing review of how the game ran "far too slow" on their test machine on maximum resolution and was "unnecessarily complex" to learn. Accusing online full switch players may have been unfair but players/reviewers with that attitude certainly do exist. |
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#6
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I'm sorry, but it's a simple fact that we all have to accept some compromises for the commercial success of this sim. I for one am quite happy with Oleg's 'uncompromising' approach to compromises. I'd actually like to see Oleg make some money on this sim, he's bloody well earned it. (and it's the only way we will get more content too) Edit: I'm not even sure that everyone here is arguing about the same bloody thing! I don't even think that there is anything to argue about to be honest. Last edited by BadAim; 10-26-2010 at 01:30 AM. |
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#7
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__________________
All CoD screenshots here: http://s58.photobucket.com/albums/g260/restranger/ __________ ![]() Flying online as Setback. Last edited by major_setback; 10-26-2010 at 02:29 AM. |
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#8
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Anyhow, I agree it's too late to change anything, we'll get what we get and what we will get will be a heck of a lot better than what we have now. No argument there. |
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#9
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One thing that is a bit contradicting with my logic however is the fact that Oleg is already doing a lot of features that are not necessarily adding too many customers. Having the diameter and shape of the carburator air intake modelled (I recall Oleg mentioned about this) won't change volumes much. However I love that level of detail and I assume everyone else here does too and it's what it's all about: a great simming / gaming experience with level of depth to last a decade. But I don't see startup procedures etc being too far fetched concidering the level of fidelity already being modelled. I start to sound like a broken record but intend to raise no bad blood nor question Oleg's choises. The decision is made I'm happy either way and hope to get the extra bits from 3rd party one day. And getting SOW installed will be the highnote of my gaming career so far whether it has complex, simple or no startup procedures at all! Last edited by whatnot; 10-26-2010 at 12:22 PM. |
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#10
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That early build did look nice, although personally I do prefer the look of WoP....(if one ignores the green filter. If the field textures had more warmth, they'd look awesome) |
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