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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 10-25-2010, 08:50 AM
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furbs furbs is offline
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Oleg...i was looking through a old video of a early build of SOW(IL2 engine?)..and took a few screens, i know the new SOW will be much more detailed in res and textures, but when i was asking before about colours of fields of england these shots are to me very very good and look like very much like England that i know, showing the green and hedgrows, again, im just talking about colours.


By furbs9999 at 2010-10-25


By furbs9999 at 2010-10-25


By furbs9999 at 2010-10-25


By furbs9999 at 2010-10-25

Will the final colours of SOW look more like this?

Last edited by furbs; 10-25-2010 at 08:54 AM.
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  #2  
Old 10-25-2010, 08:55 AM
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ZaltysZ ZaltysZ is offline
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Quote:
Originally Posted by Oleg Maddox View Post
98% would like quick action playing online.

the other 2% asking some uniquie features that dislike most. Including starup procedure.
Of course, and your focus on majority is well understandable. And those 2% also understands that focusing on majority will bring more money, which in turn will allow further development and the end result will be lots of features.

It can easily be taken that something isn't going to be implemented because it is too costly and won't pay off, however, sometimes those 98% (or those 2%) like to teach each other what is fun and what is not, and this ends with too extreme and biased reasoning (like "no one will like it" and so on) or even attempts to convince opponent that he does not know what is fun for him.
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Old 10-25-2010, 10:07 AM
Gourmand Gourmand is offline
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Quote:
Originally Posted by Oleg Maddox View Post
98% would like quick action playing online ...
the other 2% asking some uniquie features that dislike most.
so... 98% play at IL2 wings of prey and 2% at IL-1946 ?

and me i'm the 1% that would like see a briefing map in a hangar with an human avatar, ang go like GTA to my plane, and after the landing getting out my plane, to walk the hangar taking other plane

those want quick action generaly just bought a game... the true real passionate player ' the simmer' are the 2% and are willing to invest for your game....


but, i trust in you Oleg, i'm sure SOW will be the new reference to the sim flight
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  #4  
Old 10-25-2010, 10:17 AM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by Gourmand View Post
so... 98% play at IL2 wings of prey and 2% at IL-1946 ?
When birds of prey will be sold in millions copies then you may say that it is reached the Il-2 original series status. And... anyway it is the game based on Il-2...
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Old 10-26-2010, 06:51 AM
whatnot whatnot is offline
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Originally Posted by Oleg Maddox View Post
Will be fair till end: Startup procedure don't make money that we need for the continues of development. Instead it is eating money and resouces of development. There are many other things that are way more important for making successful on the market combat fligth sim.
I'm sure you're focusing on all the right things and as SOW will have a long future ahead of it the core functionality of the product needs to be one that stands in the test of time.

As I've mentioned in my previous posts atleast I am 100% ok not having these functionalities in the initial release or even coming from you. IL-2 has been fantastic without having startup procedures is still fun after years and years. For me it's quite ok to pay extra for this functionality from a 3rd party developer and keep you focused on the essencial parts for making SOW a commercial success for the masses.

What I am a bit concerned about however is that if there would be a 3rd party development like for example this startup procedure feature, clickable cockpits and extra aircraft or whatever does that mean that it would be usable in online servers running vanilla SOW?
Or will I be isolated running it locally or maybe with mates that have bought the same bits and pieces?

Last edited by whatnot; 10-26-2010 at 07:15 AM.
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  #6  
Old 10-26-2010, 07:19 AM
Sutts Sutts is offline
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Originally Posted by whatnot View Post
I'm sure you're focusing on all the right things and as SOW will have a long future ahead of it the core functionality of the product needs to be one that stands in the test of time.

As I've mentioned in my previous posts atleast I am 100% ok not having these functionalities in the initial release or even coming from you. IL-2 has been fantastic without having startup procedures is still fun after years and years. For me it's quite ok to pay extra for this functionality from a 3rd party developer and keep you focused on the essencial parts for making SOW a commercial success for the masses.

What I am a bit concerned about however is that if there would be a 3rd party development like for example this startup procedure feature, clickable cockpits and extra aircraft or whatever does that mean that it would be usable in online servers running vanilla SOW?
Or will I be isolated running it locally or maybe with mates that have bought the same bits and pieces?

I think what Oleg was implying yesterday is that he'd limit third party's ability to introduce features that would give unfair advantage and ruin online play while giving free rein in other less critical areas.

If I was in his position I'd be insisting that third parties use the standard flight model and gunnery model and I'd be verifying the flight characteristics of the new aircraft before release. On the other hand, I'd let them implement as many knobs and switches as they like since these are unlikely to affect the competitive nature of the game.....I believe any engine management features that are going to affect performance have already been provided by Oleg.
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  #7  
Old 10-25-2010, 08:08 AM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by JG53Harti View Post
I would like see you on a DF-Server 50 enemies over you airfield and you must press button 1, button 2, move lever X ten times.... you will be dead and have to start again
Press button 1 again, 2 again and dead again
You will be frustrated and you will never start the game again, because Oleg has not build in a quick start button


So in this way I prefer the one-button-startup
Its the main reason as well.
Great experience of the online gameplay voting for one button start. But with a lot of modelling systems you should be more accurate than it was in Il-2.

And.... pupular game has always online gameplay. If it isn't well done or close to well done, or completely absent or absolutely not interesting, then the game soon will be failled out from the stores.
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