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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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However, there is nothing (or very little) in terms of 3D objects at low level unless you have an Ikea fetish....X-Plane users will back me up on the number of Ikeas in a given major city.... Even when you fly over a well know city like Washington, DC, there is no Washington Monument, no White House, and no Lincoln Memorial without add-ons. No, give me the detail Oleg is shooting for in SoW. Fanboi out Splitter |
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#2
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#3
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There are over 30 small prop aircraft or WWI and WWII add-ons on the Just Flight site alone (not counting the shockwave products). There are lots of user made add-ons, some of them very professionally done (see PC Pilot's free downloads each month). The people buying those at the moment might convert to SoW. I think realistic weather and turbulence etc. will win them over. Click-able cockpits too. I am pretty sure that manufacturers of add-ons are keeping a keen eye on SoW, and that it will take no time at all after the release of third party tools before we see some add-ons, and some of them maybe with more complex start-up procedures. Personally I enjoy both ways. Complex start-up is a different experience. But won't worry if everything is simplified
__________________
All CoD screenshots here: http://s58.photobucket.com/albums/g260/restranger/ __________ ![]() Flying online as Setback. Last edited by major_setback; 10-25-2010 at 04:00 AM. |
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#4
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Start up procedures are a must in sims like FSX where its a major part of a civil aviation game. Thats mostly all you do is fly from point A to B using all the correct procedures. Thats the game.
Combat sims are entirely different and start up procedures aren't as high on the priority list. The developers have to make tough decisions on which features have the most priority. I don't care for complex start up procedures, but sims like BOB WOV were you can just simply turn on the magnetos, fuel cocks, pump the primer, and hit the start button, is very immersive. Especially when you can combine this with a refuel, rearm, process. it can also be very immersive when you haven't primed the engine enough, in an emergency take off scenario, and engine is just turning over and not firing. |
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#5
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I prefer to push one button and start the engine. If Oleg provides a required start up procedure I'll just program my ChProducts MFP board to press one key.
The IL2 and BOB SOW will be about enjoyment for me. The MSFT flight sims were fine for awhile. I enjoyed all the procedures, navs, charts, approach plates,etc. After I pretty well had that mastered I got bored with it. |
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#6
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Agree 100%
Flying a King Air from Toledo to Chicago is the most boring thing I've ever done on a computer. FSX lasted about 3 months on my hard drive. I realize that everyone has their own idea of "fun", but honestly, there is nothing "fun" about a flight procedure simulator. Nothing.
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
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#7
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I have a complete statistics that to decide what is important or not. Yes it is nice feature to have complete startup procedure, to make manuals for all of the modelled planes... but... : 1. first of all see above about statistics 2. They are doing not from the zero, but based on the other code that was done originally by other team (in your case MS or Rowan's). Trust me to modify the original code is a way more easy than to create from zero by original team 3. Our team is very small but doing real things... we haven't forces for production for each flyable plane this procedure, including manuals. Samples from above - they are doing for single plane - just one (MS) and other - lets say that it isn't close even to Il-2 and can't be in competition to Il-2 in many ways (see amount of sales). Just because great amount of sales of Il-2 (some time second to MS series, some time higher) we was able to make so cool looking cockpits and aircraft, other things... Because all money from income and even more was going for production (sad it anyway was not enough that to order more good people - programmers and airtist-modellers) |
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#8
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Hi Oleg,
I have a quick question for you. How has the joystick input curve changed from 4.xx IL2 to S.O.W. ? Do you still use your old joystick curve from old IL2 for your current build of SoW? If not, what do you use for X, Y, and Z? Finally, do you think that players using linear axis of 100 100 100. ect..for XYZ is advantage over those players using default curve? i.e. 10 20 30 ... ? |
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#9
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However these who use 100,100, 100 - make the problems for yourself, because the control became less realistic. And advantage? No, in my opinion these have disadvantage using such settings... they need to be way more precise in control and use very small movements of the stick. For the reaction speed of FM it doesn't matter which settings are used. If they like it - for me it is no problem, but for the behavior modeling by the stick the long size real control column my recommended settings wer optimal. And they were repeating the settins of two real pilots who was beta testers as well and did understand what these settings means. |
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#10
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I still think third parties will compete strongly with each other to make the first add-ons for SoW, putting in time and money to try to get a piece of the new market. And when that happens people (old fSX customers) will have to buy SoW to try them out!!!
__________________
All CoD screenshots here: http://s58.photobucket.com/albums/g260/restranger/ __________ ![]() Flying online as Setback. |
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