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IL-2 Sturmovik The famous combat flight simulator.

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Old 10-23-2010, 02:42 AM
Bader Bader is offline
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I am wondering about the reflections in the instruments. Would you be able to switch them off?

To have those reflections, you would need to have your eyepoint on the seat. That's not where most pilots keep their eyes

It is quite impossible to have the reflections as currently portrayed as the instruments have flat, not convex, glass.

I have sat in both RAF types (Hurricane and Spitfire) in the last couple of years (on the ground, of course) and in neither could I see myself. You have a reflection of the inside of the cockpit-which is dark. So you don't see a reflection at all. It strikes me that this feature, lovely though it looks, departs from reality.

Last edited by Bader; 10-23-2010 at 03:05 AM. Reason: Typo
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Old 10-23-2010, 02:50 AM
Skoshi Tiger Skoshi Tiger is offline
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Quote:
Originally Posted by Bader View Post
I am wondering about the reflections in the instruments. Would you be able to switch them off?

To have those reflections, you would need to have your eyepoint on the seat. That's not where most pilots keep their eyes

It is quite impossible to have the reflections as currently portrayed as the instruments have flat, not convex, glass.
Answered page 22 of thread.
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Old 10-23-2010, 03:10 AM
Bader Bader is offline
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Ok, thanks. I am confused, though. If the reflections are rendered that way only when your eyepoint really *is* on the seat then that's fine (not that it ever will be).

But it appears that they are prerendered and do not change dynamically.

When you are flying (with your head on top of your neck ) you should see no reflections at all, excepting the Bf109 compass which has convex glass.
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Old 10-23-2010, 09:35 AM
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major_setback major_setback is offline
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Quote:
Originally Posted by Bader View Post
Ok, thanks. I am confused, though. If the reflections are rendered that way only when your eyepoint really *is* on the seat then that's fine (not that it ever will be).

But it appears that they are prerendered and do not change dynamically.

When you are flying (with your head on top of your neck ) you should see no reflections at all, excepting the Bf109 compass which has convex glass.
It is convex glass so you will see reflected more than that which is straight ahead. Not that it matters because it is purely cosmetic, and will take no more computing power than a layer of dirt (dirty glass) placed over the instruments.
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Old 10-23-2010, 10:20 AM
Abbeville-Boy Abbeville-Boy is offline
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so Oleg, I like the information given when the mouse is near a control, this will help many people. You may remember that I was strongly in favor of having the option for complex management in the pit. I think this was the main reason for MS Flight Simulator's success in the market. Taking the 109 as an example, how many steps are required for the engine to start up, and is the outside (hanger) ambient temperature a factor for a smooth attempt at starting?

Last edited by Abbeville-Boy; 10-23-2010 at 10:27 AM.
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Old 10-23-2010, 11:02 AM
Sutts Sutts is offline
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Originally Posted by Abbeville-Boy View Post
so Oleg, I like the information given when the mouse is near a control, this will help many people. You may remember that I was strongly in favor of having the option for complex management in the pit. I think this was the main reason for MS Flight Simulator's success in the market. Taking the 109 as an example, how many steps are required for the engine to start up, and is the outside (hanger) ambient temperature a factor for a smooth attempt at starting?
I'm a complex systems fan too. SoW will be a huge hit if it manages to combine the complexity of MSX add-ons with the great combat environment of the IL2 series - with options to simplify of course. I'm so pleased the team have given us clickable pits with the promise of more complex systems.

If Oleg can tap into the MS study sim brigade as well as the growing IL2 fan base then sales should be strong for the new title.
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Old 10-23-2010, 12:37 PM
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philip.ed philip.ed is offline
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Quote:
Originally Posted by Sutts View Post
I'm a complex systems fan too. SoW will be a huge hit if it manages to combine the complexity of MSX add-ons with the great combat environment of the IL2 series - with options to simplify of course. I'm so pleased the team have given us clickable pits with the promise of more complex systems.

If Oleg can tap into the MS study sim brigade as well as the growing IL2 fan base then sales should be strong for the new title.
Your last point is wrong. Sales WILL be strong for SoW. Factors like this will only make them stronger
SoW will capture the whole flight-sim market, and from what I've heard from other people, many others might be inspired too. Whether you like to admit it, graphics does draw many people into games and SoW just looks wonderful.
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Old 10-23-2010, 01:44 PM
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major_setback major_setback is offline
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Quote:
Originally Posted by Sutts View Post
I'm a complex systems fan too. SoW will be a huge hit if it manages to combine the complexity of MSX add-ons with the great combat environment of the IL2 series - with options to simplify of course. I'm so pleased the team have given us clickable pits with the promise of more complex systems.

If Oleg can tap into the MS study sim brigade as well as the growing IL2 fan base then sales should be strong for the new title.
+1

Even if MS come up with FSXI they will not be able to compete when it comes to the General Aircraft market especially if we see third-party releases including non-combat and modern aircraft (and considering that third-parties will have the possibility to make their own small maps).

I wonder how well it will work as a train sim..I imagine it will be very simplified though, otherwise that would be another nice market. I could just imagine the frustration of online train simmers, constantly being harassed by pesky dive bombers!
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Old 10-23-2010, 03:11 AM
BP_Tailspin BP_Tailspin is offline
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Oleg ... You are a mad man.
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