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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 10-22-2010, 04:08 PM
C_G C_G is offline
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Quote:
Originally Posted by Oleg Maddox View Post
Just to show that the work over lighting tuning is still there... and due this tuning was changing textures.

So finally you all will get really close to photorealistic picture.
NIIIIICE!

Lovely shadows off the trees in the foreground,
nice thin river reflecting the sunlight with a small island in the middle,
gently rolling terrain leading down to the river (so it doesn't look like a river just painted onto flat land),
hillocks off in the distance next to the Channel,
little clusters of houses placed at natural locations and distances...
All these little details really add up to a really stunning image

I don't know if the colours are accurate, but if I'm not happy I'll adjust the gamma on my monitor

C_G
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  #2  
Old 10-22-2010, 04:19 PM
Redwan Redwan is offline
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Not bad but, but now it"s about time to see some more of the game like some meteo effects, ground textures, the famous animated cities and not always close up views. We didn't see much of the french cities yet ... I hope that the next update will not have a serie of ground vehicles on dummy textures ...

I have noticed that there is no pilot's reflections in the glass of the gauges.
Does it mean that we will we be also flying a ghost plane like in IL2 or will we have a half ghost like in Lock-On (legs and no arms) or will we se some gloved hands on the stick ?

If there is a pilot in the cockpit, will we see the reflection of it's head in the gauges move when using track-ir ?
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  #3  
Old 10-22-2010, 04:32 PM
kedrednael kedrednael is offline
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Quote:
Originally Posted by Redwan View Post
Not bad but, but now it"s about time to see some more of the game like some meteo effects, ground textures, the famous animated cities and not always close up views. We didn't see much of the french cities yet ... I hope that the next update will not have a serie of ground vehicles on dummy textures ...

I have noticed that there is no pilot's reflections in the glass of the gauges.
Does it mean that we will we be also flying a ghost plane like in IL2 or will we have a half ghost like in Lock-On (legs and no arms) or will we se some gloved hands on the stick ?

If there is a pilot in the cockpit, will we see the reflection of it's head in the gauges move when using track-ir ?
You can see the pilot reflection in screenshot 7, 8 and 9.
Look at page 10 for a verry nice non close up ground shot with sunrise and stuka.
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  #4  
Old 10-23-2010, 09:32 AM
Kozi Kozi is offline
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Oleg,

thank you for the weekly updates and your interaction with the community. I appreciate it very much.

These cockpits are truly superb! Such fine details and dynamic lighting make them so life like.
You and your team are setting a new standard in flight sims.

There is a small mistake with the Hurricane cockpit.

The reflection on the Artificial Horizon gauge is not showing a true 'mirror image' reflection.

To be correct the semi transparent 'reflection graphic' that is overlayed on the gauge should be flipped horizontally.

This is a (rough) edited version showing the reflection around the right way...

Cheers
Attached Images
File Type: jpg Kozi.jpg (89.3 KB, 33 views)

Last edited by Kozi; 10-23-2010 at 09:25 PM.
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  #5  
Old 10-23-2010, 09:43 AM
Sutts Sutts is offline
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Just look at the rendering of that chain from the trim wheel in shot 4 with the glistening links. I really am speechless.
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  #6  
Old 10-22-2010, 04:17 PM
PhilHL PhilHL is offline
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Quote:
Originally Posted by Oleg Maddox View Post
Just to show that the work over lighting tuning is still there... and due this tuning was changing textures.

So finally you all will get really close to photorealistic picture.
Nice! Your colors are are matching nicely so far....Here is the second of tree parts of a flight from London Heathrow to Bremen in Germany in early morning... . I am currently uploading the first and the third part at the moment. Sorry for no editing.. But the colors are very good captured like my eyes were seeing them..



Please please, let the far horizon melt or fate smoothly into the sky like there is no border.. you can see that also in the video! that will look really amasing and realistic!!

Thumbs up for your and your teams good word!

Last edited by PhilHL; 10-22-2010 at 04:22 PM.
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  #7  
Old 10-22-2010, 05:41 PM
McHilt McHilt is offline
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Quote:
Originally Posted by Oleg Maddox View Post
Just to show that the work over lighting tuning is still there... and due this tuning was changing textures.

So finally you all will get really close to photorealistic picture.

That's just sooo good... man, they're getting there.
Nice additional post!
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  #8  
Old 10-22-2010, 06:32 PM
Sutts Sutts is offline
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Quote:
Originally Posted by Oleg Maddox View Post
Just to show that the work over lighting tuning is still there... and due this tuning was changing textures.

So finally you all will get really close to photorealistic picture.

I think that will shut the critics up. Outstanding work.
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  #9  
Old 10-22-2010, 06:36 PM
BadAim BadAim is offline
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Originally Posted by Sutts View Post
I think that will shut the critics up. Outstanding work.
LOL, Sutts I got a good laugh off that one.........

The only thing that will shut the critics up around here is duct tape. (and liberally applied)
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  #10  
Old 10-22-2010, 06:41 PM
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philip.ed philip.ed is offline
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It's an awesome shot. This was taken on olegs home PC which is comforting.
However, this isn't photo-realistic to me yet. It's getting there, definately though just playing devils advocate here. I'm sure with higher settings we'll be speechless. The forests look awesome. Some 3-D hedge-lines would really set this apart from all competition.

EDIT-what am I saying? It's bloody brilliant for pre-release!!!!!

Last edited by philip.ed; 10-22-2010 at 07:35 PM.
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