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| King's Bounty: Crossworlds The expansion to the award-winning King’s Bounty: Armored Princess. |
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#1
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Stacks possessed by demonesses can be sacrificed, so it's a free Domination. Ability to swap enemy weaklings with own tanks is very funny and very useful. Also males of all races (including demons and neutrals) can have hard time hitting demonesses. I usually don't keep demonesses as base units, I prefer to summon them, but I used them a lot in KBTL and I rank them still above average.
Hm, I never had problems with availability of demonologists and demonesses (always had many times more than I needed), tough luck it seems. |
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#2
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It is rather annoying to revive using phantom or resurrection after a verry expensive Sacrifice spell. Or, even more annoying to cast Hypnosis (40), then wait next round to Sacrifice that unit (40). I don't even know if I will even have that much mana. Hopefully, the demonesses will help restore the ranks of demonologists. I'm also verry shocked. First few games in AP I ever played, I had more than enough demonologists and demonesses. Later on, demonologists were quite rare for me. Now demonesses are a rarity in this game. Haha. Sort of sad that by the time I get my nice army, there won't be much left to fight. Unless I can find an easy way to beat the wizard's tower and verona capital. I hope I can simply fight an enemy stack with demonologists, but now that I think about it, they seem pretty rare too. UNLESS I can use diplomacy in the battle in the Wizard's Tower. Anyone know if I can? Because I know there are boatloads of demonologists in that one fight... [edit] this probably won't work since the game is hardwired to restore your original troops after you leave the tower. Sort of funny how I will now gain a big advantage because I am playing in Impossible. Using diplomacy, 8% of those oversized enemy stacks is faster than ANY other method of procuring those units. DG, thanks for the tips. Unfortunately, while this game has very nice items such as two Dress of the Magess, I don't have any girl power items. But, wow that's a pretty scary combo though, definitely something I want to look forward to in future matches. My runemages will be sad (-1 morale), but eh. They aren't there as fighters, simply as 30% chance sheepers, revivers, and make more tanks. By the way, does anyone know how the Archmage Unit's shock is calculated? If it is based on his critical hit... wow. I can hit 100% critical hits with archmages easily. Unfortunately, they are such worthless combat units (ok fine, they can cast magic shield... then what?). Last edited by ckdamascus; 10-20-2010 at 04:31 PM. |
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#3
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In my first Walkthrough of AP, there were only about 120 Gorguls in the game. I had to use Sacrifice (as a Warrior!) to get the rest. IN my current walkthrough... there are NO Gorguls ANYWHERE. Not that I plan to use them, just checked out of curiosity.
Frankly, I wish units of Elven/Demon/Lizardmen races would appear more often in other islands too. I never have trouble finding humans, orcs or Dwarves, they are everywhere. Intersting thread, as I am considering using Demons in my next walkthough. On Hard, as on Impossible the halving ability of Archdemon and Charm of Demoness would be of very little use. I would consider a line-up of Archdemons (skirmisher,hit-and-run), Demons/or Executioners(tanks), Demonesses (support unit/charmer), Demonologists (summoners/ranged attackers) and Scoffer Imps (ranged attack, skirmisher, debuff). I am thinking about using Cerberi instead of imps, I might lose ranged attack, but their new "charge" ability and 3-headed attack would make them excellent blockers for archers, specially with stone skin. As for Demons/Executioners... I might swap them depending on battle. They have similar stats and abilities, but Executioners are slower and thus better tanks, and have one de-buff talent and a de-buff ability, while Demons are jack-of-all-trades: they buff your units, they summon fodder, and they are fast too. |
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#4
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Heh, just imagine how much harder it is to Sacrifice in Impossible mode due to diminished rage rates, etc. I don't see how Impossible mode precludes you from using the Archdemon and Demonesses excellent abilities. If the enemy becomes weakened enough, the Halving still works wonders, same with the Charm ability. You probably just can't do it in round 1. You can use the new old spell "Soul Draining" to help get to this goal too. What is this new charge ability of the Cerebi? If you mean "Leap", they always had that in AP. Did they improve it? |
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#5
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ckdamascus - I rarely used girl power items for a girl power army... However, I can see how 2 dresses of magess can be appealing for a different style of play - I would easily go for a more offensive style of play as well.
There are many strong points towards using a girl power army, but there are many problems. The girl power army can beat up a lot of enemies with ease - problem is, they have big problems against dragons (wicked magic resistance), other level 5 units (target doesn't affect them) and bosses (many will hit them anyway). On the positive note, any army composed of level 1-4 units (and some level 5 units with poor magic resistance) bites the dust in record time. Simply cast stone skin and target on the high-level tanker unit (like rune magi, paladins, etc.) and all done In general, all a girl power army needs is Agvares. The rest is just a bonus - not to mention that he actually has a number of really useful item slots (weapon, dress/armor, belt/gloves, artifact). Not to mention it's a lot of fun playing with them
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#6
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I required someone who could hold a weapon and a belt, which narrowed it down to Moldok, Moro Dark, and Agvares. Since I was going demonic, Agvares had that slight edge with the demonesses. The double dress thing is a big plus too. I don't have twinkling, but I have slippery cuirass, so more armor slots the better. The artifact slot is good too. I hope this works... [edit] Ugh, I'm a fool. I was trying so hard to beat the final level of the Wizard's Tower to get the initial seed of Demonesses when it just hit me. I could just get the initial seed from the Lake Faeries! It would prevent me from using trophies, but I am getting more certain that it was only designed for this purpose and that growing was meant to be done via Sacrifice. I do regret getting Diplomacy now though. Sacrificing is much easier than I originally thought. Bleh. I guess I did not waste too many runes. Last edited by ckdamascus; 10-23-2010 at 11:07 PM. |
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#7
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Jimmy Kraud can use a dress too, if you give him the Blood of the Goddess. (And also grants you +700 Leadership).
Ckdamaskus: I meant, as opposed to The Legend. I played it recently, and afterwards sometimes I have to remind myself that these units have changed. |
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#8
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Oooh, I never played The Legend. |
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