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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Oleg, just took the Il10 for a QMB on an airfield, I forgot how the russian gunners tend to crack it when you do things like rolling inverted out of an attack run while trying to avoid the flakpanzers and other flak implacements, however the gunners tend do that a lot when I'm flying, strange though that the Stuka gunners never complain, maybe they are simply scared beyond speach
![]() Landed it first time as well!
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#2
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Differences may happens only because of different possible angles of turret rotations and its speed. However the speed as I recall was a feature for differnert electrical drive of turrets in IL-2. If only DT changet it and forgot about some planes. I don't know it. If you mean speech of gunner. Yes, some are missed and even not used comparing to original first Il-2. With the changes of AI in time some speeches in Il-2 were forgotten by other than original AI programmer. I told him many times, but it wasn't corrected. Just in several cases for the speeches was correction comparing to original complex and some time random AI speech in Il-2. Last edited by Oleg Maddox; 10-16-2010 at 12:04 PM. |
#3
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Hello Oleg, i'm a "new" fan, but a big fan (screen are impressive and i'am disapointed for wings of prey, and all my hope are in SOW )...
i'm a recent (french) player of il2 1946 and i wait SOW with impatience I have a suggestion, i hope it's simply to realise or already made for SOW, but if we can add our name and our kill in our plane on-press like IL2-1946 for the logo squadron, it's was fun ![]() and it's was fun if a collector version with a joystick, or toy plane was released too ![]() |
#4
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In Sow we did even more advanced and even mnore close to historical things. But with Kill markings ... too many differences, too many locations etc... this means that for each plane we need to set the loacation in 3D model for thes markings and for different types. This would be increadible work from the beginning and in further development of the sim series... Just one sample to understand... You fly La-7.... in German army online... then you fly Bf109 in British army or in Soviet army.... Hoep you understand that it is simply placement of the texture. This is developmetn of special areas on 3D model code were it should be located with its all varians coming with release and later with the development of the new aircraft, new nations, etc... It is really not so complex work but too long and great in time of development and research of all various of markings. Really hard and the result doesn't cost these expences. You simply change the texture with these kills onboard. In Sow resolutions of textures is higher. They will be visible enough.... |
#5
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I’ve been a big fan of the Stuka ever since the B model became flyable as a patch to the original Il2 (as frankly my Dog-fighting skills suck), however I can’t say that I can ever recall the Stuka gunner AI being audible when jinking to avoid flak and seeing that the Stuka was not flyable from the outset out of the box this may explain why. As I only rarely fly soviet aircraft it tends to be a little bit of a pleasant surprise when my gunner tells me off during my erratic evasive manoeuvres, but now that I know this I might just deliberately fly inverted at low level just to piss them off ![]() But most importantly I hope your son was feeling well enough to have been eventually able to get in his dive bombing practice over this weekend? I’m currently trying to convince my 13 year old to do some Il2 flying on the PC instead off those brain melting FPS games on his 360, so I bought him “IL-2 Sturmovik: Birds of Prey” to try help bring him across, but I’ll also now need to get a 360 compatible joystick instead of those game controllers.
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