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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 10-16-2010, 01:36 PM
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philip.ed philip.ed is offline
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Originally Posted by Oleg Maddox View Post
We prefer to use only own ideas. Also with further development of the sim just imagine how much then should be different icons of different nations....
The big arrow only when the plane is near you. The size and transparence of arrow depens of the distance to the planes
That is actually a very good idea. How will the size and shape of the arrows be affected by monitor/resolution size?

Oleg, how is the RAF flight kit coming along too? Did you see my posts from last-week or the week-before?

Thankyou as well for taking the time to reply to us; it really is better than any pictures and I mean this in a good way
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  #2  
Old 10-16-2010, 01:46 PM
Stachel Stachel is offline
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Hello Mr. Maddox,

I'm a long time fan and customer. I wanted to express my respect and gratitude for your work. SOW will surely be a great success.
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  #3  
Old 10-16-2010, 02:28 PM
KOM.Nausicaa KOM.Nausicaa is offline
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Originally Posted by philip.ed View Post
Oleg, did you seem my comment before about the peripheral arrows? I think they are a great idea, but maybe could look more aesthetic? Like, for the RAF, roundels could be used instead of arrows and for the luftwaffe crosses etc
This way, the icons could be smaller, but also look better
Oleg already answered it, but I would like to add this: I tried BOBII and didn't like the roundels at all. Yes, true they are more aesthetic. But I found it took me everytime a split second too long to identify if the roundel was british or german. Also, they give no info about distance if I remember correctly, like Oleg's arrows always have. In a combat situation I thought although they looked nice on screen, they were not very practicable.

The "3D" arrow cone in CFS3 was nice in the sense that it gave you a good hint on the relative angle enemy vs you, but it was always only activated for one enemy at a time (the selected enemy) and was ALWAYS in the dead middle of your screen -- an incredible stupid decision if you ask me.

Ideally I would like a combination of both...Olegs arrows and super quick identification with distance hints work just great, add to that maybe a 3D version of one of those arrows for the selected enemy giving you relative angle.

I don't know, just thinking loud here.
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  #4  
Old 10-16-2010, 02:30 PM
Flanker35M Flanker35M is offline
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S!

I think the arrows work fine as we are "conditioned" in IL-2 to them. And easy to see blue or red as same is also in IL-2. Maybe you could have an option to just leave enemy arrows and discard own side etc.
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  #5  
Old 10-16-2010, 12:18 PM
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major_setback major_setback is offline
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Originally Posted by Oleg Maddox View Post
He like the plane where is following:

cannons,
rockets
bombs
rear gunner to keep his back
stable platform

In this case he fly for now Il-10 in Il-2 1946.

However he is not able to land yet. So he prefer to start in air and to finish there as well.

Hope in time he will understand the diffeences in planes and will learn other advantages for the different situations. He need to get experience.

At home I haven't yet PC that to run good FPS in BoB. Say RoF also can't run on my son PC in principle and my notebook - too slow.
I plan to buy for me new PC for home only when BoB will be released.
Same I suggest to all users really. Its why I still don't tell any specs.
Because I'm waiting myself to get it running very good at least at home .
I hope some big graphics card manufacturer is reading this...a very generous one I hope!
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  #6  
Old 10-16-2010, 12:26 PM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by major_setback View Post
I hope some big graphics card manufacturer is reading this...a very generous one I hope!
On Monday we should compile the version for NVIDIA.
They will make/check separate drivers that to show their new equipment with SoW at exhibition in Moscow in the beginning of November in our showroom. That will be demonstration fro my hands and not for all yet.
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  #7  
Old 10-16-2010, 12:36 PM
Hecke
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Originally Posted by Oleg Maddox View Post
On Monday we should compile the version for NVIDIA.
They will make/check separate drivers that to show their new equipment with SoW at exhibition in Moscow in the beginning of November in our showroom. That will be demonstration fro my hands and not for all yet.
Awesome, will you show us some high-ranged DX 11, AA, All maxed out (if possible ) of that event?

You said there will be seperate EXE for 64 bit support.
Will SoW BoB make use of for example 8 GB Ram?


Bye, Heck
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  #8  
Old 10-16-2010, 12:51 PM
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Spudkopf Spudkopf is offline
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Oleg, just took the Il10 for a QMB on an airfield, I forgot how the russian gunners tend to crack it when you do things like rolling inverted out of an attack run while trying to avoid the flakpanzers and other flak implacements, however the gunners tend do that a lot when I'm flying, strange though that the Stuka gunners never complain, maybe they are simply scared beyond speach

Landed it first time as well!
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  #9  
Old 10-16-2010, 12:56 PM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by Spudkopf View Post
Oleg, just took the Il10 for a QMB on an airfield, I forgot how the russian gunners tend to crack it when you do things like rolling inverted out of an attack run while trying to avoid the flakpanzers and other flak implacements, however the gunners tend do that a lot when I'm flying, strange though that the Stuka gunners never complain, maybe they are simply scared beyond speach

Landed it first time as well!
AI of gunners in any plane of Il-2 was absolutely the same.
Differences may happens only because of different possible angles of turret rotations and its speed. However the speed as I recall was a feature for differnert electrical drive of turrets in IL-2.

If only DT changet it and forgot about some planes. I don't know it.

If you mean speech of gunner. Yes, some are missed and even not used comparing to original first Il-2. With the changes of AI in time some speeches in Il-2 were forgotten by other than original AI programmer. I told him many times, but it wasn't corrected. Just in several cases for the speeches was correction comparing to original complex and some time random AI speech in Il-2.

Last edited by Oleg Maddox; 10-16-2010 at 01:04 PM.
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  #10  
Old 10-16-2010, 01:10 PM
Gourmand Gourmand is offline
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Hello Oleg, i'm a "new" fan, but a big fan (screen are impressive and i'am disapointed for wings of prey, and all my hope are in SOW )...
i'm a recent (french) player of il2 1946 and i wait SOW with impatience

I have a suggestion, i hope it's simply to realise or already made for SOW, but if we can add our name and our kill in our plane on-press like IL2-1946 for the logo squadron, it's was fun


and it's was fun if a collector version with a joystick, or toy plane was released too
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