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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 10-15-2010, 03:29 PM
mr71mb0 mr71mb0 is offline
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Originally Posted by Oleg Maddox View Post
Don't you think that representation of colors depending of lighting/shading? I don't think that even one other sim has such things modelled better if modelled at all.

Even it isn't final on our side, but can you show me better in WWII sim (or WWI), except the photo? And that will looks from all distances well? Say from zero to 25 Km altitude? The last feature you will be not able to find for a long enough time I think....

Repetative buildings are neccessary. Or we will have to do 5 years more or by other way - ask you to wait for the more power PC.
Anyway we have more types of buildings than in any other military sim for the current moment I think.
Simply you should understand that more visible at once _different_ objects on the ground - more power we need for calculation.
Oleg,

I think some people simply don't understand the trade-offs you have to make between graphical detail, frame rate, AI, physics, damage modelling, Sound processing, game environment etc.
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Old 10-15-2010, 03:39 PM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by mr71mb0 View Post
Oleg,

I think some people simply don't understand the trade-offs you have to make between graphical detail, frame rate, AI, physics, damage modelling, Sound processing, game environment etc.
I was trying to explain with the sample for buildings. You said well about overal problem of compromisses. I would add also that all these things are happening on the great size visible surface and working simultaniosly...

Ok, I must run immediatly at home.
My son will kill me... I promised to teach him today to attack the ships and how right to recover from a dive that to do not put his nose in water....
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  #3  
Old 10-15-2010, 03:43 PM
swiss swiss is offline
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Originally Posted by Oleg Maddox View Post
Ok, I must run immediatly at home.
My son will kill me... I promised to teach him today to attack the ships and how right to recover from a dive that to do not put his nose in water....
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Old 10-15-2010, 03:47 PM
Triggaaar Triggaaar is offline
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Originally Posted by Oleg Maddox View Post
Ok, I must run immediatly at home.
My son will kill me... I promised to teach him today to attack the ships and how right to recover from a dive that to do not put his nose in water....
If your son wants to kill you, make him do it in-game.
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Old 10-15-2010, 04:03 PM
julien673 julien673 is offline
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Originally Posted by Oleg Maddox View Post
I was trying to explain with the sample for buildings. You said well about overal problem of compromisses. I would add also that all these things are happening on the great size visible surface and working simultaniosly...

Ok, I must run immediatly at home.
My son will kill me... I promised to teach him today to attack the ships and how right to recover from a dive that to do not put his nose in water....
Cruel ... think about us

Nice week end
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  #6  
Old 10-15-2010, 04:12 PM
Sutts Sutts is offline
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Very nice update, thanks Oleg.

The towns are great, such detail..railings, lights etc. I'm blown away.

Clouds look fantastic too, and the coast with golf courses etc. Simply amazing.

I can't believe how your small team produces such a detailed product.

Well done and thanks for taking the time to keep us informed.
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  #7  
Old 10-15-2010, 04:25 PM
McHilt McHilt is offline
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Looking better every friday...
Thx a lot as always Oleg, your dedication and willingness to post are very much appreciated!!!

Greetings
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  #8  
Old 10-15-2010, 04:26 PM
AWL_Spinner AWL_Spinner is offline
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Looking great Oleg, thank you!

Next week could we see some bad weather? Maybe rain, and breaking out on top of an overcast?

Cheers!

Spinner
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Old 10-15-2010, 04:28 PM
JG27CaptStubing JG27CaptStubing is offline
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Well I hope DX11 Offers Oleg's team some performance improvement but not at the cost of eye candy. The promise of DX10 fell flat to be honest. Tesselation could be really help out with cockpit frames guages wheels etc at no extra cost depending on your hardware.

I will also be interesting to see how well multithreading and multicore could help out the simulation. That's no easy feat to pull off correctly.
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Old 10-16-2010, 07:03 AM
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Richie Richie is offline
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Originally Posted by JG27CaptStubing View Post
Well I hope DX11 Offers Oleg's team some performance improvement but not at the cost of eye candy. The promise of DX10 fell flat to be honest. Tesselation could be really help out with cockpit frames guages wheels etc at no extra cost depending on your hardware.

I will also be interesting to see how well multithreading and multicore could help out the simulation. That's no easy feat to pull off correctly.
I thought Dx 11 makes everything look better?


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