![]() |
|
|||||||
| IL-2 Sturmovik The famous combat flight simulator. |
![]() |
|
|
Thread Tools | Display Modes |
|
|
|
#1
|
|||
|
|||
|
Repetitive buildings are neccessary...
... and also realistic. There are some parts of England where housing consists od a large number of clones of a single design. I recall seeing a massive area of such in Preston, Lancs. |
|
#2
|
|||
|
|||
|
Mr. Maddox, I don't know if these questions have passed here already, or if they have been answered, so here they are:
- Will we see raindrops on the windscreen, like in the original IL2 demo? - Will we see rivets on the wing and would they be bump- or normal-mapped? - Is surround gaming (3 screens) being taken into account in development? Flexible FoV? Or will there be an option for users wit 3 screens, to render the view through 3 viewports, like it was done in the racing simulation rFactor? - Is the SoW engine ready for future 64Bit development, so it can use more than 2GB and load everything into memory on systems that have the memory? Like load all LoD models and all textures into memory to fill up 8GB? |
|
#3
|
||||
|
||||
|
I see the screens are shot at 2560x1600 rez. I wonder if there will be an up-tick in the purchase of 30 inch monitors now?
Nice screens for a WIP, btw. Flyby out
__________________
the warrior creed: crap happens to the other guy! |
![]() |
| Thread Tools | |
| Display Modes | |
|
|