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Mods King's Bounty: Crossworlds Mods

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Old 10-13-2010, 01:18 PM
yujy yujy is offline
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Quote:
Originally Posted by marcinl0 View Post
Very interesting mod, for now the best for Crossworlds, but maybe too "overpowered" I think - maybe half of the bonuses value would be sufficient for real, hardcore, not only easy fun & finally boring gameplay? I don't want overpowered terminators of any 5-th level enemy units.
It might be overpowered if you use the same style of play (the black knight option, paladin resurrection + phantom etc), but if you want to try using some different styles, different combos, units etc you'll find the normal game close to impossible to finish (no loss game). This might be just the boost needed to try something different.
For example for my mage game impossible no loss i found it extremely hard to play (much, much harder that Armored Princess). Some fights i had to play them over and over again just to get that no loss.

Last edited by yujy; 10-13-2010 at 01:21 PM.
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Old 10-13-2010, 01:56 PM
The Rider The Rider is offline
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Exactly my idea, the mod is created so you can use every combination of units, not only 5th level plus paladins and phantoms. I myself had more than enough of this game-style, so feel free to use something different. The intention after the bonuses is:
mana and rage - so you can play battle after battle, and not to wait your pools to charge.
leadership - not so big bonus, it is equal to 3-4 more flags for the whole game.
The more runes - you will have enough runes for 2-3 more skills (and it is not even sufficient to raise them all to third level). I have played 3 games with this mod, and there were plenty of hard battles even with it - just try the mistirious tower with mage (the last 2 battles), I needed more than 5 reloads to win the battles.
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