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IL-2 Sturmovik The famous combat flight simulator.

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  #51  
Old 10-08-2010, 01:51 PM
JVM JVM is offline
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Quote:
Originally Posted by zapatista View Post
nice to see the train rails now raised above the ground, will make it look much better from the air !

will rail lines be 2 way rails next to each other like it is in modern times, or a single rail line ? (i would have suspected in 1940 to have 2 rail lines next to eachother in england, but not sure what is historically correct)

the train looks great
Most of the lines were single tracks in France or Belgium. Only the main ones were double tracks.
In England, I suppose the situation may have been similar.

JV
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  #52  
Old 10-08-2010, 01:51 PM
JAMF JAMF is offline
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IMHO the steam from the train already looks good, for a train that was using no fire in the boiler.

I don't know if these questions have passed here already, or if they have been answered, so:

- Will we see raindrops on the windscreen, like in the original IL2 demo?
- Will we see rivets on the wing and would they be bump- or normal-mapped?
- Is surround gaming (3 screens) being taken into account in development? Flexible FoV?
- Is the SoW engine ready for future 64Bit development, so it can use more than 2GB and load everything into memory on systems that have the memory? Like load all LoD models and all textures into memory to fill up 8GB?
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  #53  
Old 10-08-2010, 01:52 PM
matsher matsher is offline
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Default Mr. Maddox please answer this question

I have one development question / wish / request that has always been on my mind, and I have never come across anyone else asking about it... So here it is

Full cockpit vs Wonderview:- In IL-2 there is either Full cockpit or gunsight and sky. Nothing inbetween. It would be so good if there was a third option.

To Oleg- Will/can there be a player defined option to set the in-cockpit view at 65% (or so) opacity, to make it semi-transparent?
So pilots can still have more "sky" but also can have the feeling that they are still flying in a beautifully rendered fighter plane?

The cockpit opacity settings would be amazing to have... No longer will we have to choose between dynamic gameplay (Wonderview) and immersion (In cockpit)... We could have both.


ADDITION: I asked the the guys on the forum to give suggestions and Xnomad made a simple and clever one... There were concerns that an inbetween view would cause less FPS... Xnomad suggested that we keep the cockpit on 100%
and keep tracking the ememy ID through the cockpit... I have made samples of both suggestions and I'd like to ask you Oleg and team to PLEASE answer this question/ request.

I have also added some direction and lead markers...
Notice how the direction and lead markers fade the further distance
away the target gets...



I'd be happy with an answer like:-
1. Yes, we have planned something like that
2. No
3. Maybe, in a future update

Not too sure what the technical implications of this request is but I had to ask anyway.

The updates are looking better and better every week.Have a great day and
thanks you for making this sim happen...
Attached Images
File Type: jpg SOW 100% Cockpit.jpg (259.9 KB, 279 views)
File Type: jpg SOW 100% Cockpit With Silhouette.jpg (402.3 KB, 231 views)
File Type: jpg SOW 100% Cockpit With Silhouette2.jpg (397.9 KB, 230 views)
File Type: jpg SOW 30% Cockpit.jpg (232.0 KB, 262 views)
File Type: jpg SOW 65% Cockpit.jpg (191.7 KB, 225 views)
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  #54  
Old 10-08-2010, 01:55 PM
Insuber Insuber is offline
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Oleg,

Thank you for your dedication. I appreciate your work. I'm sure that when it will be out it will be the best video game ever, all categories.

As far as the screenshots, they start to give a lively feeling of immersion in a real world.

Cheers,
Insuber



Quote:
Originally Posted by Oleg Maddox View Post
Some are too vivid anyway. Simply painter see it by other way than photo. Here were a lot of discussions in that theme. Now we are correcting them all step by step.
As it was promised in the past we will get all them in time more close to photorealistic than fancy colors.

And you all should understand that with thousands such small details even some small change of one texture may have effect on the overal image... that is a huge work to tune all things that should look like photorealistic (at least from the bird's flight!)
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  #55  
Old 10-08-2010, 01:55 PM
dduff442 dduff442 is offline
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Oaaggghafafafafanaghabaaaa!

Can waiting for a game to come out cause seizures or other medical emergencies? I can't stand much more of this!!

dduff
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  #56  
Old 10-08-2010, 02:02 PM
JVM JVM is offline
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Hello Oleg!

I like very much what you have shown us today...but I cannot help wondering if the track ballast would be candidate for use of tessellation in DX11 mode?
I understand showing ballast and sleeper relief is exactly what tessellation is useful for and the rail track would look stellar instead of just great (knowing about the ensuing drop in performance in such mode if you do not have the proper hardware!)..

Thank you for everything!

PS

I hope being able to supply the full set of 1940 Pas de Calais K5/K12 military tracks as well as the Calais and Dunkerque harbor networks this week end. I still hope you will find a way to use this, at one time or another...It is not lost data anyway!
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  #57  
Old 10-08-2010, 02:02 PM
Forgottenfighter Forgottenfighter is offline
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If this sim gets any more realistic people will be afraid to fly in it

Seriously, Oleg, you rock! Thank you for posting the updates so consistently.
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  #58  
Old 10-08-2010, 02:04 PM
rakinroll rakinroll is offline
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Thank you.
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  #59  
Old 10-08-2010, 02:07 PM
chiefrr73 chiefrr73 is offline
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Oleg and team,
thank you very much for the update, we do appreciate it a lot!!
It s nice to see that you have a lot patiance with us. The pictures are looking very nice, and i am sure that this game will be a new good aria, like IL 2 was and still is. I have a lot of confidence in the work you are doing, you proved it allrady with IL 2.
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  #60  
Old 10-08-2010, 02:08 PM
krz9000 krz9000 is offline
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oleg, why not just tweak saturation as a post-effect? to do it on texture level is a huge job i guess.
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