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| King's Bounty: Crossworlds The expansion to the award-winning King’s Bounty: Armored Princess. |
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#1
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- New hero classes with unique expanded & more complicated multipage skill trees with unique abilities for each class - like in Fallout 2 (skills & traits & perks) or Might & Magic VII (more skills & levels: expert, master, grandmaster possible only for dedicated classes & races).
- No hero exp level cap, basically possible 100 lvls or even more. - Individual army units experience & levels & new abilities during lvl up - like in pcbun KBAP mod: http://forum.1cpublishing.eu/showthread.php?t=14741 - More morale bonuses & morale lvls - for all army units in one alignement, special morale bonuses and more, - Upgradable towns and also upgradable multi-level units in dedicated towns, like in Heroes of Might & Magic III. |
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#2
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So far the news are that KB may become a MMORPG or another type of online game, so be careful what you wish for
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#3
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I'd prefer a single player campaign that is more rpg'ish (like the first game). Do not have strong feelings beyond that - oh I'd like it to be fun also wouldn't mind a few (many) text based puzzles (like space ranger 2
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#4
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I agree with jake21 - I'd love to see more text puzzles (like the awesome one to acquire the submarine in the grand canal.)
First and foremost, though, is the intense desire to see it remain
There's literally no other current game that I can think of that ticks off those delicious, delicious checkboxes that King's Bounty does. Beyond that, I'd love to see an expansion on the ambient life; some of my favorite moments involved zooming the camera all of the way in and just watching the hummingbirds/fish/frogs/owls/squirrels dart this way and that. Seeing crabs skittering about on the shoreline, tadpoles lazily swimming near some aquatic vegetation in pools, birds rustling in the underbrush; so many games ignore these attempts to give the environment resonance and non-hostile life, and I love the fact that King's Bounty doesn't neglect this important facet. Expand it! Along those lines, I'd really like to see more ambient animation in battles; harmless beasties strolling around the edges of the battlefield, flowers swaying int he breeze, etc. I'd also enjoy seeing more quests with non-violent resolutions; the 'get the bear to follow you back to the ranch' quest from the first King's Bounty was one of my favorite quests of the game. Expansion of trap abilities. Placing traps was one of my favorite things to do, and I'd love to see charm traps, explosive traps, freezing traps, etc. I'd also love a trapper unit that could place traps as a charged/reload skill. In terms of units, I'd love to see an exploration of the more unique units. For example, the thorns, the devilfish, etc. I've had enough elves, dwarves, demons, and undead to last me a lifetime amongst hundreds of games, books, and movies; how about some new races? Thorn race (with various mushrooms, toadstools, aquatic vegetation monsters (how about a killer water hyacinth?) Owl race (burrow owls who could burrow under and attack an enemy like gobots, screech owls to stun, great grey horned owls to cause fear, etc.) Fish race (devilfish, mudskippers, flying fish, swordfish, sawfish, piranha.. lots of great possibilities) I *really* like what they did with the lizardmen; fantastic models, creative enemies (love the gobot/choska) - I hope they break away from the traditional high fantasy mold and run with some new race ideas. |
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#5
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My wishlist:
Top priority - Removing the most annoying and irritating sound in gaming history(demonologist summoning whistle sound!) Remove the readme from screen like i saw in crossworlds Remove the tips/hints from loading screens. These things above are the most annoying and easy to fix, yet no devs care about these... Different cities - A bigger cities where character can improve or fight to death Better item realisation(there was none game in kings bounty where i managed to find full set.Also Items repeats itself in different shops |
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#6
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What's so annoying about that?
Loading times in KB are pretty short anyway - it's not like you'll be spending hours staring at that screen.
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#7
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For me KB games are almost perfect as they are so I'm more concerned the devs decide to "go mainstream" and produce another forgettable realtime halfass crap which the market is overflowing with.
But I suppose some things can be done even better: 1. The story can certainly be presented in a more immersive way, I mean text boxes with still head pictures (beautiful as they are) are usable but nothing to be too excited about. I'd also gladly do without some of the more eye-rolling fantasy clichés like divine chosen one trying to save the world and generally encourage the devs to give us a story we can finally care about a bit. 2. The quests can be more variable, not just the traditional find/fetch/kill scenario. 3. As was already mentioned, definitely improve the unit description - what counts as archers, beasts, humanoids, what influences who and how and so on. I also found useful minor things like a detailed breakdown of Morale composition, would be nice to extend it to the other attributes as well (why my Attack, Defense, Resistances, Initiative or Damage is what it is and what influences it). 4. Item management - can subscribe to that. It's frustrating to have several half-completed sets and never find the rest of the items. I left two most important things for the end: A) The later stages of the game are always far too easy and only some heroes and bosses present a reasonable challenge. The first half is wonderful because it forces the players to try different strategies and finessess and really use all those special abilities and spells. Later stage battles are basically decided in the first two rounds, then another two or three for cleaning and ress...a bit boring. B) MAKE OTHER RACES/UNITS MORE USABLE - IMO some units and whole races are too underpowered/underused, mainly because it's very difficult/frustrating/impossible to ressurect them. The whole point of the KB games is to lose as few units as possible, so you don't have to trudge up and down (a bit less frustraging in AP, with the ship and reserve improvements) to replenish the stock. The demons are notoriously fragile in this respect, also the undead can be ress only with the eviln spell which is slow and frustrating and and the "heal" ability of vampires and ghosts is usable maybe in the first 1/10 of the game, then it's totally worthless (I lose 20 of 21 vampires after one whack from an enemy and the last unit replenishes its health - big bloody deal). Also some of the abilities are annoying on the AI side and worthless in your army (like some units after heavy losses avoid attacks or the troll changes into stone after death and so on). After 5 replays (TL and AP) I found out I always drifted to using similar units and strategies (with the same hero classes of course) - always paladins, mostly dragons and bowmen, because they're the most convenient in most situations. It would be nice if the game encouraged you to use demons, undead, dwarves, orcs, goblins or lizards in certain environments or situations (seriously, has anyone EVER used Dwarves, Foremen or Miners?) and/or discouraged you from using the traditional fixtures like paladins or dragons more often (it's better to drop dragons for battles against demons for example but I'd like to see much more of that). Last edited by KarlosCV; 10-05-2010 at 10:43 AM. |
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#8
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[QUOTE=DGDobrev;186991]So far the news are that KB may become a MMORPG or another type of online game, so be careful what you wish for
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#9
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We'll I'm back after a full year of not being on here...and still no signs of KB2 (and by just reading on the forum about WOTN, well it seems KB is getting milked till its udders are completely dry...)
So it seems, my fellows King Bountiers, we'll have to create KB2 ourselves
__________________
Time to become an active member!! King's Bounty for the LOLZ!! |
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#10
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does someone have interest in this or is it too crazy of an idea to do it? tell me what you think about it
__________________
Time to become an active member!! King's Bounty for the LOLZ!! |
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