Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Reply
 
Thread Tools Display Modes
  #1  
Old 10-02-2010, 09:30 PM
undercut undercut is offline
Approved Member
 
Join Date: May 2010
Location: Canada
Posts: 31
Default

Quote:
Originally Posted by Hecke View Post
No sound? There hasn't been any sound yet and you said you wouldn't show any sound till the release. So i don't see where the problem is.

Bummer...
*Nudge, Nudge.. wink, wink...*
Reply With Quote
  #2  
Old 10-01-2010, 01:31 PM
kristorf's Avatar
kristorf kristorf is offline
Approved Member
 
Join Date: Oct 2007
Location: Milton Keynes, England
Posts: 897
Default

Very nice, good to see the Italian contribution not forgotten

Thank you
__________________
Regards

Chris



http://www.aircombatgroup.co.uk/index.php





Gigabyte z77-d3h, Intel Core i5-3570K 3.40GHz (OC 4.2GHz), Corsair Vengeance Low Profile 24GB DDR3 PC3-12800C9 1600MHz Dual Channel Kit , Samsung 120GB SSD 840 SATA 6Gb/s Basic, Seagate Barracuda 7200RPM 1TB SATA 6Gb/s 64MB, Cooling Silencer Mk II 750W '80 Plus Silver' PSU,
GTX580 3gb OC
Reply With Quote
  #3  
Old 10-01-2010, 01:36 PM
Cobra8472 Cobra8472 is offline
Approved Member
 
Join Date: Feb 2010
Posts: 43
Default

Hi Oleg

Thanks for the great dev update;

I was wondering if you could shed some light on my question:

In previous dev updates, the aircraft in Storm of War had an most excellent lighting shader applied to them, which basically simulated the increased amount of light bounced off the surface of the aircraft at high angles.

This created kind of an "outline" effect of the aircraft (I.e. the edges of the aircrafts sillhouette was lighter), and was literally perfect in simulating this real-world complex lighting.

I'm wondering why you guys removed it? Was it due to performance constraints or is it simply undergoing tweaking and disabled in the current build?

Here's an old dev screenie which shows it off (lower wing specifically):
http://forum.1cpublishing.eu/attachm...9&d=1273240832

Cheers!
Reply With Quote
  #4  
Old 10-01-2010, 01:48 PM
Oleg Maddox Oleg Maddox is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,037
Default

Quote:
Originally Posted by Cobra8472 View Post
Hi Oleg

Thanks for the great dev update;

I was wondering if you could shed some light on my question:

In previous dev updates, the aircraft in Storm of War had an most excellent lighting shader applied to them, which basically simulated the increased amount of light bounced off the surface of the aircraft at high angles.

This created kind of an "outline" effect of the aircraft (I.e. the edges of the aircrafts sillhouette was lighter), and was literally perfect in simulating this real-world complex lighting.

I'm wondering why you guys removed it? Was it due to performance constraints or is it simply undergoing tweaking and disabled in the current build?

Here's an old dev screenie which shows it off (lower wing specifically):
http://forum.1cpublishing.eu/attachm...9&d=1273240832

Cheers!
We didn't remove it. Simply tuned more precise angles when such thing happens. And now we have not parasitic effect on the internal surfaces, like flaps, etc, that are very good visible on the shot by your link.
Reply With Quote
  #5  
Old 10-01-2010, 01:50 PM
zauii zauii is offline
Approved Member
 
Join Date: May 2009
Location: Sweden
Posts: 298
Default

Wonderful shots , so when is it coming out xD?
Worth a price-tag of 100$
Reply With Quote
  #6  
Old 10-01-2010, 01:50 PM
Flying Pencil Flying Pencil is offline
Approved Member
 
Join Date: Jan 2008
Location: Houston, TX
Posts: 403
Default

Mr Maddox,

Please read my post, or contact me directly on PM.

real, sincere request for special project.


Thank you.
Reply With Quote
  #7  
Old 10-01-2010, 01:54 PM
Pato Salvaje's Avatar
Pato Salvaje Pato Salvaje is offline
Approved Member
 
Join Date: Jan 2010
Posts: 123
Default

Thank you Oleg for these nice pics... awesome clouds.

Keep the good work! Hope we have in the market soon!

Regards
Reply With Quote
  #8  
Old 10-01-2010, 01:55 PM
Richie's Avatar
Richie Richie is offline
Approved Member
 
Join Date: Nov 2007
Posts: 1,450
Default

Oleg are those prop blades on the Italian bombers white? Is that why the prop is almost invisible?
Reply With Quote
  #9  
Old 10-01-2010, 01:59 PM
Oleg Maddox Oleg Maddox is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,037
Default

Quote:
Originally Posted by Flying Pencil View Post
Mr Maddox,

Please read my post, or contact me directly on PM.

real, sincere request for special project.


Thank you.
The is now space for 5 messages.
Reply With Quote
  #10  
Old 10-01-2010, 02:48 PM
Freycinet Freycinet is offline
Approved Member
 
Join Date: Oct 2007
Posts: 696
Default

Quote:
Originally Posted by Cobra8472 View Post
Hi Oleg

Thanks for the great dev update;

I was wondering if you could shed some light on my question:

In previous dev updates, the aircraft in Storm of War had an most excellent lighting shader applied to them, which basically simulated the increased amount of light bounced off the surface of the aircraft at high angles.

This created kind of an "outline" effect of the aircraft (I.e. the edges of the aircrafts sillhouette was lighter), and was literally perfect in simulating this real-world complex lighting.

I'm wondering why you guys removed it? Was it due to performance constraints or is it simply undergoing tweaking and disabled in the current build?

Here's an old dev screenie which shows it off (lower wing specifically):
http://forum.1cpublishing.eu/attachm...9&d=1273240832

Cheers!

Quote:
Originally Posted by Oleg Maddox View Post
We didn't remove it. Simply tuned more precise angles when such thing happens. And now we have not parasitic effect on the internal surfaces, like flaps, etc, that are very good visible on the shot by your link.
I see what you mean by those parasitic effects, the little luminous outlines of the flaps. This is so amazing: an unheard-of level of graphical complexity. Excellent!
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:50 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.