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Units, artifacts, spells and Pet Dragon Discussion, questions and solutions about units, artifacts, spells and Pet Dragon.

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  #1  
Old 10-01-2010, 03:04 AM
ckdamascus ckdamascus is offline
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Well, Rakush might be good since little goblins are also giant killers, so we are talking about a +80% damage bonus against level 5 monsters.
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Old 10-01-2010, 05:34 AM
BB Shockwave BB Shockwave is offline
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The new adrenaline skills made pretty much all orc/goblin units very usefull - it'll be hard to decide which 5 you should take into battle. Even Catapults are usefull (granted their barrell detonation skill is not too helpfull unless there are some on the battlefield).
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Old 10-01-2010, 06:13 AM
Mandea Mandea is offline
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unfortunately if you don't have the ressurection spell they are as good as dead ; I like having all units of the same race for having a high critical hit, but I don't have ressurection spell right now and I lost so many orcs in every fight that I had to disband them.
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Old 10-04-2010, 01:27 PM
ckdamascus ckdamascus is offline
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Yeah, unfortunately, you need rune mages or paladins to make it work.

Worse off is that the goblins and catapults all suffer from range penalties.

Rakush is unique in that he can single handedly handle the Ogre Set by himself. Few heros can handle boots (besides Jimmy) and a belt too.

Combined with the +20% damage with catapults items and rakush, catapults do end up being stronger than most of the other ranged units, but not counting range penalties and the simple fact that they start off with such a negative resistance to fire.

This "might" work with a warrior or paladin build, but I find that pure range builds do not work well with mages (I've failed to make it work a couple of times now). Despite the flexibility, there just isn't enough raw damage due to low leadership to make it happen.

And the double cast advantage is nullified by the fact you have to cast so many spells to close that leadership damage gap.
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