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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 09-30-2010, 07:32 AM
Hecke
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omg.

Well I think. Oleg wants it released before the official end of BoB, 31 October.

And maybe he also wants his announce to come true, that thousands will be playing by October.

And Oleg also said in last friday's update thread that he himself wouldn't release a game with quite many bugs, but it is up to the publisher.

---> So he's out of the woods.


After-release-patching is standard today so why should Oleg do different.
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  #2  
Old 09-30-2010, 12:40 PM
Thunderbolt56 Thunderbolt56 is offline
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Quote:
Originally Posted by Hecke View Post
omg.

Well I think. Oleg wants it released before the official end of BoB, 31 October.
I've no doubt he'd like that too, but seriously doubt it considering a publisher hasn't even been announced yet.


Quote:
Originally Posted by Hecke View Post
And Oleg also said in last friday's update thread that he himself wouldn't release a game with quite many bugs, but it is up to the publisher.

---> So he's out of the woods.
No he's not and he knows it. His name will still be attached to it.

Quote:
Originally Posted by Hecke View Post
After-release-patching is standard today so why should Oleg do different.
I'm sure he's not any different in that regard, but I doubt that will be a consideration in moving up the release date. Post-release support has always been the norm with 1:C.
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Old 09-30-2010, 01:52 PM
Blackdog_kt Blackdog_kt is offline
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There are various scales of post release support. Completely disregarding content enhancement patches and focusing on fixes, some games are almost unplayable out of the box and there's a patch out on release day, others are the same but the patches take longer and some games while not perfect are at least playable straight after installation.

I think they are aiming for the third scenario, releasing without game-breaking bugs but maybe a few minor ones that can be easily patched. Of course, this takes more work to achieve. IL2 was similar in that regard in that while post release support was very good, it was mainly about content additions and tweaks instead of correcting fundamental flaws, as there weren't any game breaking issues on the first release version.

To be honest, i think that having a playable SoW at X date is better than having an unplayable or frustrating SoW at "X-2 weeks" date. I sure would like to have it on my hard drive as we speak, but if any game is suffering from game breaking bugs that detract from the experience the novely factor wears off quite fast and i end up not playing it anyway because i'm waiting for the fixes, hence no use of having something that doesn't work for any other reason apart from the ability to watch all the fancy stuff in motion for a couple of days. In that sense, having a game that doesn't work well enough is like not having the game at all and i feel that the Maddox team realises this and try to release with as few bugs as possible, hence the extra delays if we take the complexity of the project into account.

It would be good to have some concrete information to lay the speculation to rest, but most important for me is to have a title that works within 90% of what's advertised straight out of the box.
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Old 09-30-2010, 05:51 PM
swiss swiss is offline
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Quote:
Originally Posted by Hecke View Post
omg.

Well I think. Oleg wants it released before the official end of BoB, 31 October.
Well, I think: Oleg actually wanted it ready 2006. lol

30 days for bugfixing and marketing/distribution set-up? ROFL!!!

The latter is probably going to take more than 8 weeks.


Quote:
After-release-patching is standard today so why should Oleg do different.
1. because he's neither Microsoft nor Apple
2. He can't take the potential damage
3. The publisher can't take it either

Last edited by swiss; 09-30-2010 at 05:53 PM.
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  #5  
Old 09-30-2010, 10:03 PM
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major_setback major_setback is offline
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Originally Posted by swiss View Post

.....30 days for bugfixing and marketing/distribution set-up? ROFL!!!

The latter is probably going to take more than 8 weeks.....


You are going to Roll On the Floor Laughing for more than 8 weeks???




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  #6  
Old 10-01-2010, 12:50 AM
swiss swiss is offline
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Originally Posted by major_setback View Post
You are going to Roll On the Floor Laughing for more than 8 weeks???



It's not even funny.

Just think of all things the publisher has to take care of.
As far as I know that not only includes distribution, but also production of marketing material and the production(hardware copy) of the game itself.

In fact I thought about my post while getting cigarettes, and, unless a lot the stuff is already printed, I think it takes more than 12 weeks.
Imho several hundred man-hours on the publisher(-s?) side.
And the publisher is not going to waste all of his resources for one upcoming game.
After all, this is just a freakin' FLIGHT SIM.
How many % of the consumers can you reach with it?
I know not one(!) person in my personal "environment"*(other than my squad) involved in flight sims, well, maybe the one guy I met 15 years ago...

The flight simmers are, percentage wise, only a 1digit niche in the market.

I'm sure OM is aware of this, and BoB is only the spearhead of a new generation of Battle Sims.
(A tank sim would already double your potential consumer)
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