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7,62 Tactical action game, sequel to Brigade E5

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  #1  
Old 09-29-2010, 12:59 AM
Nat_Crelk Nat_Crelk is offline
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@ R@S => Thx for your quick answer. Shall I supose that'll be fixed in the next version ?

@ DAn88 => I've had the same problem. To fix it I had installed 7.62, unofficial patch, BSM mod 1.3 and the Tax Addon and FINALLY i've ran the patchme.bat (without administrator request) and all is working very fine.

But it seems to be a problem (or not ???) with patchme.bat under win 7. Because when you run it in admin mode it says that "no "file.a" nor "directory.a" found in windows/system32/blablabla ...."
That was the error message I had when I first try to ran it as it is said in the readme.
But it doesn't crash when you run it without admin mode.

In the same way I had to run it at the end of the overall instal because when i run it just after installing unofficial patch some files I had to replace with BSM 1.3 or Tax Addon were missing or hidden because of that famous Patchme.bat.

Is that normal ?

Nat
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Last edited by Nat_Crelk; 09-29-2010 at 01:08 AM.
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  #2  
Old 09-29-2010, 02:19 AM
DAn88 DAn88 is offline
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ok this is how i had my files installed:

C:\Program Files\ 1c Comapyn\ 7.62

now this is how I installed it:

C:\ Games\1c Company\ 7.62

Im going to see if it works, Be right back guys.


ok im back, i ran the batch file without administrator and it worked . Next I copied files to 7.62 (the blue sun mod) i replaced few things since it asked. Next what exe. do i use to play the mod, i Notices an ico with BFX ?

Last edited by DAn88; 09-29-2010 at 02:27 AM.
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  #3  
Old 09-29-2010, 02:37 AM
Nat_Crelk Nat_Crelk is offline
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Quote:
Originally Posted by DAn88 View Post
ok this is how i had my files installed:

C:\Program Files\ 1c Comapyn\ 7.62

now this is how I installed it:

C:\ Games\1c Company\ 7.62

Im going to see if it works, Be right back guys.


ok im back, i ran the batch file without administrator and it worked . Next I copied files to 7.62 (the blue sun mod) i replaced few things since it asked. Next what exe. do i use to play the mod, i Notices an ico with BFX ?
You've to use the "E6.exe".
"BFX.ico" is just an icon. Dunno on what it works.
R@S must know.
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  #4  
Old 10-08-2010, 08:26 PM
R@S R@S is offline
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Since i have about 6 different installations of 7.62 on my hd I use the BFX.ICO on the shortcut to my latest build of the mod. Since it's a very small file I've left it in the mod for others to do the same.

I'll release the next version in a week or so, I think the testing period of the global economy has been long enough. We'll see if TodeswolF is finished with the new uniforms, if so I'll add them to that release as well.
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  #5  
Old 10-10-2010, 01:10 AM
Nat_Crelk Nat_Crelk is offline
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Hi R@S!
Please to meet you again !

To me Global Economy is working very fine.
Just one thing or two : is it possible to increase/lower the benefits percentage of the player account (depending on how many cities/bases he owns for ex.).
If I'm right this is a 2% per day (or month can't remember).
Could it be variable depending on the player properties or the global economy health of Algeira / Palinero ? (trades benefits, number of units in locations, taxes rate ...)

In the same way, why is it so important to have two bank accounts (i.e the tax account and the private one).
Would'nt it be more simple to just have one? The same for the whole economy ?
Maybe it could simplify the global economical management ??

Last idea but it's a minor one : could you make something in order to make the 2 or 3 weapons manuals usable? (like Stephan Uribe does but only on a few weapons as it was with BE5)
I mean maybe your base Mechanic could do that. Because now you can encounter him earlier in the game than Stephan Uribe if I'm correct.
In two on my three differents games he was in my base earlier than Stephan. In the third I've only the Fisticuffs mission done. So that you will have the chance to improve a few of your weapons a little earlier in the game. So you'll be lucky to have slightly better weapons.
Maybe it's too hard to increment to the ingame code. Dunno. But I really liked the mechanic job in the smuggler airport in BE5.

Finally I wan't to thank you for adding locations in the Palinero area.
Before I had found it very empty and that would have been a pity not to use this area.

Those ideas / propositions are just my two cents.
Maybe it's impossible or unfair (because of the ingame economical/weapon balance). But I would have felt stupid not to ask to you for it

Thanks

Nat
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  #6  
Old 10-16-2010, 10:11 AM
R@S R@S is offline
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Hey Nat, right back at you

The interest rate at 2% is as high as I'm willing to go, any higher and the game becomes too easy at the end. As it is now, the player needs to take part in some defending of sectors to get money, and that's the way I like it.

When I did the new global economy I played with the idea of having the tax money deposited directly into the bank account but decided against it. Since you pointed it out I have now added a dialog option, similar to the auto-payout which does just that. Now the player has 3 options of how to deal with the tax income.

The base mechanic idea is a good one, but my limited time forces me to put it in the "might do" pile. I think it would require adding some new unique weapons, like mp5, SVD and shottie, but if I find the time I'll try to implement it for a release later down the road.

The release that was promised this weekend has been postponed 'til next weekend. I just migrated to Win7 x64 and need this weekend for some more testing. So far I only found a minor issue with the patch, the msvcr71.dll needs to be in the installation folder when the PatchMe.bat is run. I've added a link for it in the Unofficial Patch thread's OP.

From reading all the issues with Vista/Win7 in this and other forums I expected a lot of issues and instability with a 64 bit system. I'm glad to report that I haven't encountered any major problems so far. The game is very stable on my system, no weird CTD's or anything. I'll test it more thoroughly this weekend to see if any other problems occur, but so far I've played many hours and haven't had any CTD's so far. Keeping my fingers crossed

The only compatibility issue I've had was with the compiler for the source code, it had problems with the 64 bit system. It required a compatibility test to run smoothly again and it was no biggie. I must say that so far Win 7 has far exceeded my expectations and the backward compatibility functions are just awesome.
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  #7  
Old 10-19-2010, 02:59 AM
Nat_Crelk Nat_Crelk is offline
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Hi R@S !

I'm on Win 7 and except for the Patchme.bat trouble i've NEVER encounter any big game bugs nor CTD.

Thanks for the Account option. I've found it hard to use with 2 accounts.

For the Mechanic, could you just make him improve your weapons as the good ol' one in BE5 instead of transforming completly the weap ? I mean like transforming a Magnum Remington into a Magnum Remington Police one ?
Or a Glock 21 to a Glock 22 ? USP .40 to USP Tactical (.45) ?

Finally I'll wait 'till you take a decision, hoping the "to do" list will not last long ... !

Last question : What is the max limit of items now in the game (more than 255 I suppose ...) ??

Thanks again for you work !!
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Last edited by Nat_Crelk; 10-19-2010 at 03:02 AM.
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  #8  
Old 10-19-2010, 06:15 AM
salucifer salucifer is offline
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Hi R@S !
can u show me how to adjust Merc's prices ?
thanks man.

p/s: sr because my E is very bad -.-"

*********************************

i can do it ^O^
thanks.

Last edited by salucifer; 10-19-2010 at 06:37 AM.
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