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Units, artifacts, spells and Pet Dragon Discussion, questions and solutions about units, artifacts, spells and Pet Dragon. |
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#1
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The giant hits pretty hard too. Once he manages to get close to someone, which happens once in a blue moon.
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#2
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normal speed 2 and with running 4 isn't actually that bad considering how the AI moves his troops.
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#3
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Who cares? Sure, I get it bears are tanks, but no (meaningful) special abilities? Once they've spent running, they're pretty much there to be whittled away by the enemy. Off the top of my head, I can't even remember any other tank units so stripped of abilities. Nor "many" units I'd rather face in combat. That's saying something.
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#4
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I don't like bears, they do have high priority when I target enemies because they hit heavily. Most animals are bad, only animals I use are royal snakes. Units with no specials? Griffins. They have nothing useful. Berserkers have useless ability. Thorn warriors, unless summoned. Miners. Cannoners are good for nothing. Bears at least can regenerate and have enough HP to make them potentially usable. |
#5
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Griffins are great. They are the perfect defenders with Stoneskin/God Armor. They were my core units in my first Legend walkthrough. Granted, in AP I'd rather use Royal Griffins.
I just noticed, the weakest and most useless unit got another ability - the Peasants now do 150% damage to Plants... not that they'll ever reach one with that speed, mind you. As for Bears being slow and not having any talents - frankly, so do Black Knights and yet they kick ass. They are both tank units, they don't really need special talents. The hibernation is a weird ability... I learned the hard way to always act with my bears every round. The AI, if blocked by his own units, sometimes lets them fall asleep too. |
#6
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Like the original poster I always liked bears but felt that a little extra attention to them would make them an interesting addition to an army.
I think the bears are ripe for a synergistic effect with another unit. How about a Bear Tracker, who could place a honeycomb on the arena in any location. *any* bear could use an ability similar to greed to instantly teleport to the honeycomb, heal, then gain an action point or two. This would work for both enemy and friendly units, so exercise caution prior to launching that sweet, sweet honey. Eh, just idly thinking about possibilities here. I'm not sure if the editor will even let us edit units in any capacity, let alone add functionality. |
#7
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I've found that increasing the HP to 200 of polar bears really makes them viable - hibernation now really helps to preserve the unit on lower levels. The leadership req. is also upped to 190.
Also bears get +1 speed with the Orc Tracker present. |
#8
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key,
A couple of questions about that file; did you manually edit it or is it something you changed via the editor? Just curious if such things can be done with the new editor. |
#9
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It's a manual edit still from AP, but it works without any error in Crossworlds.
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#10
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I noticed that too. I think that all units have new skills and abilities. If you're not going for no-loss (and using griffs seems to indicate that) then peasants are quite useful. They hit hard, and are not easy to eradicate fast. Their strength lies in numbers, as most low levels. For Legens, I did a spreadsheet with all units, and with given leadership, peasant had highest damage. Of course they had low attack, but the damage was so high that the attack value was not important. Warrior thorns come to peasants on their own, and peasants can be teleported to others. Naturally, their damage doesn't stay too long on the high...
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