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Crossworlds Campaigns Questions, strategies, hints and other info about campaigns in KB: Crossworlds.

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  #1  
Old 09-22-2010, 08:02 PM
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camelotcrusade camelotcrusade is offline
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So what actions give you adrenaline, exactly? Killing a stack seems to do it, but does anything else give it to you? I noticed the might ability "onslaught" gives a random amount to troops in your army, too.
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Old 10-14-2010, 06:21 PM
ckdamascus ckdamascus is offline
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Goblin Shaman resistance lowering stacks and does not appear to have a cap. e.g. it can go negative.

I'm not sure if you can go beyond -100% with it.

But, you can definitely go negative. Very handy for wrecking those bigger stacks.

I was able to beat some heavily armored Hu-Mans by using Ghost Sword to lower existing physical resistance, then goblin shaman would slowly bring them to like -5%.


Last edited by ckdamascus; 10-14-2010 at 06:32 PM.
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Old 10-17-2010, 11:24 PM
BB Shockwave BB Shockwave is offline
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I think it is a bug that when an Orc kills an enemy unit, all Orcs get +10 (no kidding!) Morale. It should have been +1, methinks. It's called anticipating Trophies.
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Old 10-18-2010, 12:13 AM
ckdamascus ckdamascus is offline
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Quote:
Originally Posted by BB Shockwave View Post
I think it is a bug that when an Orc kills an enemy unit, all Orcs get +10 (no kidding!) Morale. It should have been +1, methinks. It's called anticipating Trophies.
Only the orc killing unit gets +10 morale. All orc units do get morale though. I think it is totally fair and it is the basis of my current overpowered orc combination.

It is considered an orc advantage.

It basically ensures they will always hit max morale, so giving them a very high base critical can ensure a very high critical rate and can push certain units to 100% critical very easily.

I mean, every race has their own unique advantage of sorts.
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Old 10-18-2010, 12:21 AM
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What's the point of +10 morale, I wonder, if morale bonuses max out at +3?
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Old 10-18-2010, 12:25 AM
ckdamascus ckdamascus is offline
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Originally Posted by Metathron View Post
What's the point of +10 morale, I wonder, if morale bonuses max out at +3?
To nullify the negative morale effects of negative status, hence guarantee full morale.

e.g. I would LOSE my 100% critical hit rating with my Hunters whenever they burned and poisoned me.

Two negative status effects makes you lose 2 bits of morale.

Once my orc units kills, it will not matter how many de-buffs are on him. He will have full morale and FULLY benefit from the critical bonuses.
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Old 10-18-2010, 12:28 AM
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Then they should've made it +5, not +10.
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Old 10-18-2010, 12:49 AM
ckdamascus ckdamascus is offline
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Quote:
Originally Posted by Metathron View Post
Then they should've made it +5, not +10.
Why? +10 ensures nearly no way to lose High Morale status. +5, does not.

Burning, poisoned, helpnessness, bleeding, pygmy, cursed, etc...

The point is to never feed the orcs. The basis of the power of Adrenaline in Crossworlds, and the morale thing was around back in Armored Princess. I guess no one feared them that much once they got near max magical resistance.
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Old 10-19-2010, 02:16 AM
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Zechnophobe Zechnophobe is offline
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Quote:
Originally Posted by Metathron View Post
What's the point of +10 morale, I wonder, if morale bonuses max out at +3?
-2 negative effects
-2 undead
-1 demon
-1 curse

You can actually stack up quite a few. I think 10 was a good 'fire and forget' number. It'd be hard for someone to accidentally get them down from that.
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