![]() |
|
Units, artifacts, spells and Pet Dragon Discussion, questions and solutions about units, artifacts, spells and Pet Dragon. |
![]() |
|
Thread Tools | Display Modes |
|
#1
|
|||
|
|||
![]()
I see you haven't discovered some of the new old spells, like Ice Orb or Soul Draining, hehe. As for glot's armor, it's a part of one of the best combos of KBTL: skelly archers + dragon arrows + glot's armor = death to black dragons
![]() School of Piranha (or Evil Shoal) was one of the best rage skills in the early game in KBTL. It's still good, but I think that you can easily get it too late. But it's very strong, it's total damage heavier than most spells. It can be tricky to position, but I have perfected it in KBTL, so is no problem now. One of the least impressing rage-skill-turned-spell is Poisonous Spit, I think. But it's distortion school, so may be useful if you maxed distortion and not chaos. Gizmo is not really useful, it would be if it wasn't spell but rage skill, tough. It's too situational and unpredictable (it randomly heal or attacks). In KBTL I used it mostly to level rage spirit up. Ice thorns are great for keeping last non-ranged survivors in bay and resurrecting, but I'd prefer it to be cheaper. Stone Rain... I have yet to find it. It was quite nice in KBTL but only after upgrading (area was huge), but I don't know how it upgrades now. Dragon of Chaos is completely new spell, not taken from KBTL, and I haven't found it. |
#2
|
|||
|
|||
![]()
Is there a list of all the new spells/items/skills/ect?
|
#3
|
|||
|
|||
![]()
Not that I know of, but I am planning to try to make one.
I want to know what the Dragon Toy does! |
#4
|
|||
|
|||
![]()
I have found two pieces of the Dragon toy, nifty so far.
Funny thing is, some Rage Spirit abilities will finally be usefull. In the Legend, around second half of the game I was only using Rina and Reaper, and of course Glot Armor from Sleem, Zerock did so little damage for even my Paladin, it was laughable. I never got to develop Gizmo so high that it'd resurrect/haste units or debuff the enemy, so I am looking forward to that. Poison Spit is pretty powerfull, and a Distortion Magic spell to boot - it does not much damage at first hit, but it will do quite high damage in the next three rounds. |
#5
|
|||
|
|||
![]()
I hate how one piece has the -1 initiative to all allies troops level 3-5.
![]() |
#6
|
|||
|
|||
![]() Quote:
|
#7
|
|||
|
|||
![]()
I see. I used them on less than ten occasions, because without Glot's Armor the archers were too vulnerable anyway. Oh well, Glot's may be still useful for saving troops or blocking passages.
|
#8
|
|||
|
|||
![]()
With a 100% critical archer build (ah, the joy), glots armor opens up a lot of doors for me. Maybe I can do a revised version of it. Dragon arrows SUCKS compared to 100% crit archer builds. As a side note 100% archer builds only seems really good with warriors, not mages.
However, in my current mage build, glots armor can help save my mages from the totally IMBALANCED blood shaman. See, I usually throw away summon units and such to raise my rage. This strategy is extremely bad against the orcs, since it feeds their adrenaline. Not fun seeing an ogre HURL my MAGIC IMMUNE phoenix into the air... and die. Or, seeing blood shamans take out troll and rune mage stacks... Of course, magic shackles seems to be a little more efficient than glot in this case. ![]() I can still see it being somewhat useful to block the first hits of a very powerful ranged stack. I can't wait to experiment more! |
#9
|
||||
|
||||
![]()
Orcs are a little (if not a lot) more overpowered. NOT called march of the orc for nothing (Maybe stampede of the orcs?).
The ogre drain ability sucks the action point from one of your units and adds it to himself! My royal gryphons where trashen by that shit that moved like 7 squares!! The dragon toy must be a full set (I have 3 parts and I don't know what it does). Maybe boost your dragons abilities?
__________________
Time to become an active member!! King's Bounty for the LOLZ!! |
#10
|
|||
|
|||
![]()
I find it quite the opposite... Orcs can be quite powerfull, yes, but they only get there in 2-3 rounds or more. They start the battle with quite mediocre stats and abilities (The Orc Tracker especially, and the Shaman cannot use any totems early on). Which leaves you with plenty of time to debuff/counter them. A slowed Veteran Orc will never upgrade his adrenaline, if he never gets into a position to attack you, while you pick him off with Archers.
Glot armor as a spell, is nice. Does it mean you can cast it on more then 1 units? How long does it last, fixed or per intellect? One of the disadvantages of making Time Back into a spell was that now, you cannot resurrect Black Dragons with it... I wonder if the Runa Mage or the Phoenix can. I have not used Blacks since my first playthrough in Legend, I like to experiment with different units on every walkthrough. |
![]() |
Thread Tools | |
Display Modes | |
|
|