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7,62 Tactical action game, sequel to Brigade E5

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  #1  
Old 09-19-2010, 11:03 PM
safoolfool safoolfool is offline
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Originally Posted by R@S View Post
As they say, assumption is the mother of all screw ups, and I surely made one here. I knew that when you visit the doctor and heal your merc, the health skill reverts back to the setting it had in the INI file. I assumed Health was the only parameter that did that, and boyo was I wrong. There are others that do the same and I've removed them from the decrease list to avoid the problem. I might even remove the decrease option all together, but haven't decided yet.

You're making a mistake if you think that a 100 point in a skill or parameter is much. The roof is actually 250, and when you get 200 points, that's when you should consider it high. But then again, if you don't like it, turn it off in the BlueSunMod.ini file.
Hey, I had a question about this. My merc started with 100 shooting and 100 reaction (due to me editing the savegame files), and when I leveled up I put my points into those two, however it never stuck. I could go up to 103 reaction or shooting (1 point each), but next time I checked it they reverted to 100. The thing is, I then decided to edit my save again, and gave myself 125 shooting, and it doesn't revert to 100 (of course, I also haven't added any BSM points to shooting since I edited it to 125). Is there something about the class mod that won't let you spend points above 100, or kicks you back down to 100 when you do? It doesn't seem like it could be the doctor, since I can keep 125 as long as its not from the class points.
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  #2  
Old 09-22-2010, 01:12 AM
Kyle Kyle is offline
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R@S,

I apologize for not having played this release, but I had no idea that it was even released. I fully thought that it would be released on the other Blue Sun Mod thread. Maybe in the future, when an update that's been discussed previously in a thread is released in a brand new thread, that some kind of short announcement regarding it could be made in the old thread.

I'm frustrated that I've lost all of that time to test it out. Well, I have it now, but it won't be till this weekend that I'll be able to really sink some teeth into it.

I'm eager to give it a good run for its money--literally.
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  #3  
Old 09-22-2010, 10:07 AM
R@S R@S is offline
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Originally Posted by safoolfool View Post
Hey, I had a question about this. My merc started with 100 shooting and 100 reaction (due to me editing the savegame files), and when I leveled up I put my points into those two, however it never stuck. I could go up to 103 reaction or shooting (1 point each), but next time I checked it they reverted to 100. The thing is, I then decided to edit my save again, and gave myself 125 shooting, and it doesn't revert to 100 (of course, I also haven't added any BSM points to shooting since I edited it to 125). Is there something about the class mod that won't let you spend points above 100, or kicks you back down to 100 when you do? It doesn't seem like it could be the doctor, since I can keep 125 as long as its not from the class points.
I never edited any save game file so I can't answer your Q. But I heard that the attributes are stored in more than one location within those files, it could be related to that.
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  #4  
Old 09-28-2010, 11:31 AM
Nat_Crelk Nat_Crelk is offline
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Default Advancing CGL too faster ??????

Hi everyone !

I encounter a strange trick.

I recently dl BSM tax addon 1.3 and now I play with it.
I'm now on CGL 2 and I've taken the Army Base (near Campecino i think) thanks to Mr Lond!

But when I've finished that mission, I came to my new base and talked to the "Mayor" there.

And surprisingly my CGL came from 2 to 8 in 2sec.

What's the matter ?

Thx

Nat
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Last edited by Nat_Crelk; 09-28-2010 at 12:42 PM.
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