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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 09-17-2010, 06:12 PM
matsher matsher is offline
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Default 2 question / requests

Hi Guys,

Been following the updates for a while now and this weeks is simply ridiculous. It's like eye rape.

Maybe you can answer 2 questions for me.

1. Field Of Vision - In IL-2 the max FOV is 90degrees left/right and with the cockpit taking up much of the up down space makes flying in cockpit a real challenge. Even with a Track IR.

Question/request:- Will there/can there be an option to increase max FOV to say 105 - 110deg? To bring the view closer to human FOV. For me having better situational awareness counts so much toward the enjoyment and gameplay.


2. Full cockpit vs Wonderview:- In IL-2 there is either Full cockpit or gunsight and sky. Nothing inbetween. It would be so good if there was a third option.

Question/request:- Will/can there be a player defined option to set the cockpit at 65% (or so) opacity, so pilots can still have more "sky" but also can have the feeling that they are still flying a beautifully rendered fighter plane?

Not too sure what the technical implications of the second request are but I had to ask anyway.

So 15-20 degrees wider max FOV and cockpit opacity settings (as the new wonderview) are my dream requests... Otherwise I am just going to have to bite the bullet and get a monster rig with 2 more 22" widescreens, which will solve my FOV question... But the cockpit opacity settings would be amazing to have... No longer will we have to choose between dynamic gameplay (Wonderview) and immersion (In cockpit)... We could have both.

Please give me feedback guys, I am interested to know your opinions on these questions/requests.
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  #2  
Old 09-17-2010, 07:21 PM
Blackdog_kt Blackdog_kt is offline
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I dislike wonder woman view but it's good for getting true airspeed readings in a hurry when i'm flying a bomber offline

On the other hand, just because i don't use an option doesn't mean others won't find it useful and i always say that the more options there are, the better each game scales to people's tastes (dependant on development time constraints of course).
I guess that having varying opacity levels would be a good way to gradually ease people from low difficulty to high difficulty settings, which is a good thing.

As for FOV, i think IL2 suffers mainly from lack of widescreen support that messes up the FOV a lot. I am a late comer to LCD monitors and having flown with a trinitron tube CRT up until last year, i can say that the decreased vertical FOV when scaling IL2 to widescreen resolutions is noticeable, but not game-breaking thanks to my using a TrackIR 4 set. Since SoW will have support for widescreen resolutions right out of the box, i guess we'll see a much better implementation and maybe more customization options.
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  #3  
Old 09-18-2010, 01:00 AM
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zapatista zapatista is offline
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Quote:
Originally Posted by matsher View Post
1. Field Of Vision - In IL-2 the max FOV is 90degrees left/right and with the cockpit taking up much of the up down space makes flying in cockpit a real challenge. Even with a Track IR.

Question/request:- Will there/can there be an option to increase max FOV to say 105 - 110deg? To bring the view closer to human FOV. For me having better situational awareness counts so much toward the enjoyment and gameplay.....................................Not too sure what the technical implications of the second request are but I had to ask anyway.

So 15-20 degrees wider max FOV and cockpit opacity settings (as the new wonderview) are my dream requests... Otherwise I am just going to have to bite the bullet and get a monster rig with 2 more 22" widescreens, which will solve my FOV question... But the cockpit opacity settings would be amazing to have... No longer will we have to choose between dynamic gameplay (Wonderview) and immersion (In cockpit)... We could have both.

Please give me feedback guys, I am interested to know your opinions on these questions/requests.
you'r asking your question in the wrong location, having it mixed up in the bottom of an "irrelevant BoB question thread" means it is unlikely to get noticed, however...

there is a technical reason why most games in recent years have a max 90 degree FoV when looking at a single display, it has to do with the inherent limitations in how the game is programmed and the physics of the game engine itself. this has been discussed a number of times in several flightsim forums over the years, and that is about what it amounts to.

one very informed poster at the zoo is an astrophysicist and he gave a simplified explanation at the time of why this was the case. there are also good article on this online

for a gaming pc it also only makes sense if you have something like a 30' monitor or larger. the 27' i am currently using only represents a 55' FoV iirc (depending on how close you sit to the display), and setting it any larger forces an artificially wide FoV on a to-small display, hence shrinking all the onscreen objects (making them seem much farther away then they really are). this might be briefly useful for a snap view setting in a dogfight to maintain SA, but since real pilots didnt have that option you are "gaming the game" and one could argue it isnt "simulating the ww2 pilot experience".

in short, you can get a wider then 90 FoV, but you need multiple monitors. if you are using a 22 atm then using 3 of them will give you about 130 degrees of view iirc
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Old 09-18-2010, 07:35 AM
janpitor janpitor is offline
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But the real pilots had peripheral vision...I fly with il2 fov changer and it really seems much more natural for me while flying.
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Old 10-02-2010, 05:07 PM
matsher matsher is offline
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Quote:
Originally Posted by janpitor View Post
But the real pilots had peripheral vision...I fly with il2 fov changer and it really seems much more natural for me while flying.

I totally agree - if you dont go crazy on the angles, it gives you such an amazing perspective... You realise just how big the sky really is... Its so much more.. um... well ... MORE. Its great.

Not to mention the benefits to your situational awareness and spacial orientation.
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Old 10-03-2010, 12:47 PM
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DD_crash DD_crash is offline
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Will http://www.d-box.com/gaming/en/products/ this be supported?
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  #7  
Old 10-03-2010, 02:18 PM
matsher matsher is offline
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Holy Crap DD_ , you're totally geeking out on us...
way to go ... How the hell do the hydrolics work on those
tricked out puppies???
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  #8  
Old 10-03-2010, 03:53 PM
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DD_crash DD_crash is offline
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Quote:
Originally Posted by matsher View Post
Holy Crap DD_ , you're totally geeking out on us...
way to go ... How the hell do the hydrolics work on those
tricked out puppies???
Its on my to buy list when I win the Lotto
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  #9  
Old 09-18-2010, 08:59 AM
The Kraken The Kraken is offline
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Quote:
Originally Posted by zapatista View Post
you'r asking your question in the wrong location, having it mixed up in the bottom of an "irrelevant BoB question thread" means it is unlikely to get noticed, however...

there is a technical reason why most games in recent years have a max 90 degree FoV when looking at a single display, it has to do with the inherent limitations in how the game is programmed and the physics of the game engine itself. this has been discussed a number of times in several flightsim forums over the years, and that is about what it amounts to.

one very informed poster at the zoo is an astrophysicist and he gave a simplified explanation at the time of why this was the case. there are also good article on this online

for a gaming pc it also only makes sense if you have something like a 30' monitor or larger. the 27' i am currently using only represents a 55' FoV iirc (depending on how close you sit to the display), and setting it any larger forces an artificially wide FoV on a to-small display, hence shrinking all the onscreen objects (making them seem much farther away then they really are). this might be briefly useful for a snap view setting in a dogfight to maintain SA, but since real pilots didnt have that option you are "gaming the game" and one could argue it isnt "simulating the ww2 pilot experience".

in short, you can get a wider then 90 FoV, but you need multiple monitors. if you are using a 22 atm then using 3 of them will give you about 130 degrees of view iirc
Not really There's no technical reason that limits the FOV (except that you can't go beyond 180° but by then you're looking at seriously distorted scenery), and the monitor size never comes into play for the code. It's only a question of personal preference whether you like a large FOV on a small screen; obviously a 3 monitor setup is more useful for >90° but that shouldn't keep people from using it on a single screen if they want to.

Myself, I've never used the 90° view of Il2 much so I didn't feel too restricted by the "lack of widescreen support", but again, to each his own. As Blackdog has said, SoW will probably feature higher field of view settings now that widescreens are common, and I expect we'll see 120° or even more as an option.

I also don't think it gives an unrealistic advantage - not everyone has a TrackIR yet and together with the limited resolution, we're still seriously limited when it comes to what we can see compared to a real pilot.
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  #10  
Old 09-18-2010, 03:23 PM
Blackdog_kt Blackdog_kt is offline
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I think it's about technical issues and scaling first and foremost. It's not that we get an unrealistic advantage, in fact a lot of people who fly sims and transition to real flying say that a lot of things are actually easier to do in the real aircraft, thanks to peripheral vision and sense of motion that we lack in sims.

I was curious about how much difference it makes, so i asked an old school buddy about it and he said the same. He's an airline pilot that finished his training a couple of years ago, but he also used civilian flight sims to practice IFR procedures at home before taking his checkrides and he still says that the main advantage of flight sims is the refly button, as for the rest it's easier to judge how the aircraft flies in real flight.

So, back on the topic of monitors, i think what people mean by FOV restrictions is not that it's impossible to code, but that there's a physics limit on how much FOV you can get for a given monitor size and resolution without it looking like a fish-eye lens photo to the human eye. I'm not surprised the explanation was given by an astrophysicist on the Ubi forums either. I'm almost at the point of dropping out of uni in favor of more technical oriented education in computers, but i've been in a physics facculty for a few years and my chosen field was astronomy. There is in fact a correlation between distance of objects on a projection surface (like the globe of the night sky or a PC monitor), real distance of said objects in units of length and the distance between observer and projection surface.

In simple terms, what it means is that we can't get the real distances between two parts of the cockpit on a PC monitor without zooming in so much that it destroys our situational awareness and yet, we can't zoom out far enough to keep perfect SA without distorting the picture either. It's sort of a balancing act.

On the other hand, increased realism needs more money and not everyone can afford TrackIR or multiple monitors. Which means that after a certain point in flight sim development, balancing for users with different peripherals has to take precedence in order to make sure there's nobody flying at a disadvantage.

In that sense i don't mind wider FOV settings, as long as there are people that will use them and the coding time doesn't get spent for nothing. As i always like to say, extra options are always good
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