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IL-2 Sturmovik The famous combat flight simulator.

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Old 09-16-2010, 05:53 PM
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Tempest123 Tempest123 is offline
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Just off topic a bit but the P-40E and M external models are very badly out of proportion, incorrect tail and nose lengths and wing dihedral. The P-40B and C models (and tomahawks) look wonderful though. Is this because the E and M where done earlier by different modelers?

Last edited by Tempest123; 10-20-2010 at 02:03 PM.
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Old 09-16-2010, 07:17 PM
Fafnir_6 Fafnir_6 is offline
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Originally Posted by Tempest123 View Post
Just off topic a bit but the P-40E and M external models are very badly out of proportion, incorrect tail and nose lengths and wing dihedral. The P-40B and C models (and kittyhawks) look wonderful though. Is this because the E and M where done earlier by different modelers?
My understanding is that the P-40E/M was done by Radek for the original IL-2 "back in the day", prior to the release of Pacific Fighters. The P-40B/C were Pacific Fighters additions, if memory serves. I believe Oleg & co. were aware of the errors in the P-40E/M 3D models but never had the time to fix them due to the development of Pacific Fighters first, and then Storm of War later. Development screens of DT patch 4.10 have shown (Ju88, Bf110G, G.50, etc) that they do these sort of fixes. Hopefully they can find time in their busy schedules to give the P-40E/M (and possibly add the most-produced P-40N while they're at it) some love. May I also add that the landing gear of the P-40s seem a little bit duck toed? I haven't had time to really examine them closely, but they seem to be twisted slightly outwards in the extended position. Perhaps the animation can be tweaked at some point.

Cheers,

Fafnir_6
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Old 09-16-2010, 10:48 PM
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I have flown in a real B-25. I know what that sounds like.

It's quite simply the loudest thing I have ever experienced short of a Nitro fuel dragster, or firing an M1 Garand without hearing protection.

Neither the mod B-25 sounds or the stock are anywhere close.

If it were accurately modeled two things would happen.

1. We would all go deaf. (Most survivng B-25 crewmen are).

2. Our speakers would be destroyed in short order.

Warbirds are not quieter inside than a flyby is. They are exponentially louder. Hearing protection is an absolute necessity.

Trust me here, you do not want the sim to have realistic interior sounds. The only way you could even begin to approximate it is to have your system volume cranked to 11 on speakers, and then wear a proper real flight crew headset so you could hear the radio, etc...
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Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943.
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Old 09-17-2010, 12:44 AM
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Talking of B-25,it would be nice to fly the earlier B-25 versions,for Pacific,North Africa and European campaigns.

BTW,El Aurens,does it sounds like this?

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Old 09-17-2010, 03:42 AM
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A lot like that yeah.

The microphone on the camera was clipping as it was unable to cope with the high dB levels in the cockpit.

I also rode in the left waist gunner position and it was unbearable back there as well.

I rode in the Yankee Air Museum's B-25D "Yankee Warrior". We had a 45 minute ride along the Ohio shore of Lake Erie.

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Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943.
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Old 09-17-2010, 04:42 AM
Blackdog_kt Blackdog_kt is offline
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I think that for a totally realistic sound set we would need very a expensive sound synthesizing software suite that takes into account displacement of engine and a whole lot of manifold pressure and RPM ranges, along with propeller type/dimensions and external air conditions, then apply all that to mathematical functions that describe the properties of air waves and finally, match the results to what we know sounds like it in reality.

It could probably be done with today's computers and come very close to reproducing what the real thing sounded like. It would also probably be something as expensive and needing just as long a time to be coded as the rest of the simulator, so i guess we won't see it

As for noise levels, it depends on a lot of things. In the B-25 video you can see the hair of the guy in the back moving in the wind, so i guess the sound is louder because they are flying with the side window open. Not to say that the sound wouldn't be loud in any case, these were some huge engines and they were mostly tuned for performance, operating with unsilenced mufflers, but the effect is probably exaggerated a bit by having the window open.

Also, just like in motorbikes and cars, an air-cooled engine will have more of that "thump-thump-thump" sound (especially at lower RPM), just like the old VW beetles and air-cooled chopper bikes like the Harley models, while a liquid-cooled engine exhibits less of a "thumping growl" and more of a high pitched "whine".

Finally, the use or no use of noice cancelling headphones is another variable, but i don't know how well WW2 headphone sets were in that regard.

All in all, there's quite a lot of variables to get it right without devoting increasing amounts of time to it.
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Old 09-17-2010, 06:59 AM
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A usefull patch would be, regarding the previous posts, that NO external sounds are heard in the cockpit, except maybe really close heavy AAA bursts.
So, no more "sound radar" to watch one's back, only team-mates and the Mk1-Eyeball.
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Old 09-17-2010, 09:22 PM
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Quote:
Originally Posted by Fafnir_6 View Post
My understanding is that the P-40E/M was done by Radek for the original IL-2 "back in the day", prior to the release of Pacific Fighters. The P-40B/C were Pacific Fighters additions, if memory serves. I believe Oleg & co. were aware of the errors in the P-40E/M 3D models but never had the time to fix them due to the development of Pacific Fighters first, and then Storm of War later. Development screens of DT patch 4.10 have shown (Ju88, Bf110G, G.50, etc) that they do these sort of fixes. Hopefully they can find time in their busy schedules to give the P-40E/M (and possibly add the most-produced P-40N while they're at it) some love. May I also add that the landing gear of the P-40s seem a little bit duck toed? I haven't had time to really examine them closely, but they seem to be twisted slightly outwards in the extended position. Perhaps the animation can be tweaked at some point.

Cheers,

Fafnir_6
Ah, K that's right I forgot that the P-40 was one of the original Il2 planes, thanks.
  #9  
Old 09-17-2010, 10:03 PM
Fafnir_6 Fafnir_6 is offline
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Quote:
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Ah, K that's right I forgot that the P-40 was one of the original Il2 planes, thanks.
No worries, man! I believe the P-40E/M may have been part of the Forgotten Battles release around 2003/2004?? Anyway, it could do with a wee facelift. Motion seconded .

Fafnir_6
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Old 09-19-2010, 09:13 AM
Fafnir_6 Fafnir_6 is offline
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Hello again,

I have a small request for a future DT patch. I've been flying the J8A in a Finnish campaign and I have noticed a small anomaly which can perhaps be corrected. When parked, with the engine stopped, the propellor of the J8A is a wooden fixed pitch propellor that is tan in colour. When the engine is running, the spinning texture of the propellor is black with yellow warning tips. Would it be possible to make a tan-coloured spinning propellor texture without warning tips to maximize the J8A's immersion factor?

Thanks very much,

Fafnir_6
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