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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Back to serious things: it's time that the adults of this forum take back the steering wheel from the children.
Questions raised on this thread that deserve some attention from OM: 1. blending of 3D objects into the landscape (namely trees) 2. size of country roads 3. hedges 4. railroad bridges / tunnels / trenches ...... 1001. Size of pilot You are free to fill in the empty places from 4 to 1000, of course. Cheers! Insuber |
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#2
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-Changing colours of grass due to change in weather (affecting the way this affects landings too as well e.g if the ground is wet) -Animation of pilot...putting his helmet on, plugging in his wiring loom and oxygen hose (unless they were already plugged in) etc etc |
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#3
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1001. I doubt Oleg will make a mistake here. Remember that people were smaller then. |
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#4
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Do you know why they often refer to gang bangers in LA, California as low riders?
One reason is..they drive their cars with the front seat as far down and back as possible. The driver can just barely see over the steering wheel. Why? so opposing gang members/bangers on driveby can't get a clear shot at them. So... concluding from that I would say having a little head would be beneficial when you are getting shot at.. in East LA or in the virtual skies of IL2 SOW. Therefore, SOW needs to have little pilots with little heads. It's logical... LOL It make sense, afterall we have clickable cockpits, some are wanting virtual knees and knuckles...why not clickable pilots and head sizes. Last edited by nearmiss; 09-09-2010 at 04:02 PM. |
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#5
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#6
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Realistically online all you need are airspeed, vsi, manifold, fuel sometimes if you take a gas guzzler, compass, (might be 1 or 2 more cant think of them now) anything more is not really critical as triming can be done by eye/feel. A toggle key could be added to show instrument panel as in Falcon 4. Which has a virtual pilot body in pit. |
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#7
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No need for a virtual pilot to get in the way of the gauges. I can see my own legs and arms in my peripheral vision.
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#8
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While having the pilots body would be good for movie makers, I'm not sure that I'ld use it too often. ( unless the effect was so good I couldn't play without it on!) Cheers Last edited by Skoshi Tiger; 09-10-2010 at 05:36 AM. |
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#9
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You need the slip and ball to make sure your aircraft has best registration on targets. Many people ignore the slip and ball and screw around for a year or two wondering why they can't shoot straight. LOL On several aircraft the slip and ball is lined up in line of site behind the joystick. That is a nuisance, but with a big old virtual fist wrapped around the stick (which means nothing) you can't see it at all. |
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#10
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I have a TrackIR3 that helps quite a lot, but only a MS sidewinder precision pro 2 stick. It has a single throttle, twist rudder, a hat switch and 8 buttons, that's all. So, how am i going to start up my engine and manage non-critical but nevertheless important systems of my aircraft in a full difficulty SoW server, when all i have is 8 joystick buttons and a keyboard? By clicking things with the mouse of course. As you can see, non-critical controls means controls that are not used in combat or emergencies. They are still pretty much a necessity for starting and completing the mission though, things like starter, battery switch, fuel tank selector valve etc. I don't mind seeing a pilot in the cockpit, but if i can't click on what i need to click i want a way to turn him off instantly. Maybe a toggle key can be added to turn off the pilot, if it is in fact decided to display him. As i like to say, i don't want to force my opinion of how the game should be on other people, but i also dislike having the same done to me (not accusing you of such by the way). So, when in doubt, the best thing is to use toggles and option menu parameters and keep everyone happy |
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