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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles. |
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#1
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Good question vdomini... I think it must be a question about output speed. The moment the projectile has left the barrel, it is 'out there on it's own' dealing with gravity and friction - and the plane, if fast enough, is capable of catching up with it's own projectile. The analogi is ex. firing from a car or a train. The projectile does not carry with it the speed of the vehicle. I think... But to be honest, it's a while ago since I f*#d up my exams in physics...
Do anyone know what the output speed was for ex. a 20 mm? |
#2
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#3
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Thanks winny. Take it that it would be a hell of a dive for a Spit to catch up...
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#4
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A Spitfire broke the sound barrier in a dive once.. I think it also fell apart. |
#5
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Thank you for all your kind answering, my question was concerned more about the game physics than real. Still wondering if initial shooting speed is involved
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#6
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Fire a high velocity bullet horizontal to the ground and drop one at the same time from the same height - both will hit the ground at exactly the same time. The force of gravity acts equally on both irrespective of the horzontal force use to fire the high velocity round.
Last edited by SEE; 09-08-2010 at 05:21 PM. |
#7
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Its all meaningless in BoP anyway because the bullets really arn't affected by gravity or drag at all. They just fly off at muzzle velocity and into infinity if they don't hit anything. Thats one reason why in BoP its so easy to shoot down someone who is in a climb. And why with unlimited ammo you can shoot down planes with the G-6 nose cannon from outside the range of a modern short range IR missile.
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XBL GT: - Robotic Pope HyperLobby CS: - Robot_Pope Last edited by Robotic Pope; 09-08-2010 at 09:52 PM. |
#8
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#9
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i did what you said and.. the plane was going backward due recoil! But, what does it mean? initial speed is taken in count or plane speed just reduced a little while shooting? |
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