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IL-2 Sturmovik The famous combat flight simulator.

 
 
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Old 09-03-2010, 07:17 PM
kendo65 kendo65 is offline
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Quote:
Originally Posted by David603 View Post
...
However there are some problems here. The roads are much too wide, at least 2-3 times as wide as they should be, judging by the scale of the train. In general, trains dwarf crossings, not the other way round. Period roads in the countryside would be narrow, usually around 12-15 feet wide, designed so it is possible for two oncoming cars to pass each other with care. Try placing a car on one of the roads and having a look at the width. If it isn't possible to place at least 4 cars side by side on those roads, I will eat my
metaphorical hat.

Hedges are also a problem, you clearly need a hedge type of vegetation that can be placed along the sides of the road, because achieving a satisfactory look with individual bushes is going to become prohibitively expensive in terms of numbers needed, and at the moment the hedges look like individual shrubs placed at intervals along the side of the road.
...
I was wondering if this shot was using a 'low detail' setting with only sparse trees/hedgerow details - like in Il2 which has a config.ini setting for trees. At the lowest level you get next to nothing - maybe this fits in with Luthier using a low-powered PC for testing purposes? It looks to me as if it may just be giving an 'indication' of tree and hedgerow density - the wooded areas look very 'thinned out' too compared to some shots we've seen before.

Tend to agree with your comments about the road / train though.

edit: the more I look at that picture the more I think that it is actually the train that is the problem. It's too small compared to the road AND the trees - maybe a lod issue ? - surely the passenger carriage should be much longer than the width of a country road!?

But I'm just going to remind myself of what is said on Page 1 - EVERYTHING IS WIP!!- and apologise for whinging

Last edited by kendo65; 09-03-2010 at 07:35 PM.
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