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Tips and Hints Different solutions, tips and hints.

 
 
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Old 09-01-2010, 02:20 AM
kcwong kcwong is offline
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Join Date: May 2010
Location: Hong Kong
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Quote:
Originally Posted by impy View Post
looking at your leadership, seems you are right in the middle of middlegame.
I've unlocked Elon, Nameless Island, the two Orc islands as well. I managed to defeat some stacks on them. I have 9 trolls, 7 cyclops, 3/5 reds, 5 greens and 4 blacks.

Quote:
Originally Posted by impy View Post
Of course, if you are not playing no loss game, there is nothing to worry about. But if you do later in the game this setup will get hit much nastier and you might not be able to keep up with time back requirements, dragons can only take so much.
That's true... the enemy stacks are getting bigger and bigger, sometimes even stoneskined trolls have trouble. In some fights my black dragons had about 100 HP left, doing nothing except opening chests and spewing fire every few turns.

I have no real preference for unit types though, I only want this to be a no loss impossible mage game. I am trying to kite on Elon... if there is an Elven Bow somewhere I will have the +9 Int set. There's a dress for sale that gives bonus to elven troops, so maybe I can switch to a full elven line-up.

Quote:
Originally Posted by impy View Post
Don't know how you spent your mind runes, but Voice of the dragon 3 is brilliant, gives +2morale to dragons, which is 20% to defence (i think..) which is percent based and means huge bonus to dragons surviving capabilities.
Neverthless, dragons are known as a very bad choice for end game bosses, but you are far from that.
Best of luck.
I have Learning III and Absolute Balance III, Neatness II, and their prerequisites at I. I still have about 20 mine runes.

Magic tree is almost maxed - Wisdom I, all magic schools III, Magic Light III, Destruction III, High Magic III, Transmute II, Thesis III, Linguistics II.

Might tree - Anger I, Dragon Training III, Rage Control III. About 8 might runes left.
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