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King's Bounty Editor Info, hints, questions and etc. |
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#1
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Seriously, I once created a dragon named Cragon. I know a lot of developers just head butt the keyboard a couple times to make names for dragons or various mystical creatures, but I wanted something more meaningful for the casual observer.
The ultimate result was that I was so disgusted with my character names and the daunting task of naming my NPCs that I stopped development entirely. Programming and script modding IS something I am always interested in doing though. I like editing units and generating AIs and abilities such, I hope I will be able to do this. Last edited by JQueue; 08-31-2010 at 07:47 AM. |
#2
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#3
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We will make a special section at the KB web site about the editor - with explanations, screenshots, etc.
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#4
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Posting some new kb editor screenshot would be nice!
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#5
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Here you are
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#6
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@Nike-it
Thank you sir! |
#7
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I just hope too much of the user made content isn't inaccessible on account of my inability to speak russian :/
Personally, I've thought of a few projects including a kingdom sim/dungeon crawl where the outcome of your quests determine the units, upgrades, items, and general boons that are available to you. You would hire administrators, tax your people, and feed your less productive citizens to your more productive citizens. I've also thought of a squad based rpg with level up mechanics and other wierd features like mandatory kiting and stuff. I have about a billion questions on the capabilities of the editor, but I'll just wait to see it myself instead of bothering everyone:/ Edit: Screenshots make it look very clean and easy to use, I like it. I also use Windows XP, so I'm guessing there won't be any serious compatability issues lol. "Alt + Print Screen" takes of picture of only the currently focused app just in case you care and didn't know btw :p Last edited by JQueue; 09-02-2010 at 05:39 AM. |
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