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Star Wolves 3D space RPG with deep strategy and tactical elements

 
 
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Old 08-30-2010, 08:28 PM
Avalon4 Avalon4 is offline
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Join Date: Jul 2010
Posts: 14
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Quote:
Originally Posted by Dumorimasoddaa View Post
I've been trying to add heavy guns to the silver arrow and failing. I think it's due to me not setting the IMB editor up for SW3 properly is that the case or is it a deeper issue I noticed you'd commented out the heavy guns either for balance or some other reason.

Also on a semi related issue is there an easy way to work out where slots show up or is it just trail and error work?
Just so you know, I think the Silver Arrow is nearly overpowered as it is... With the right combination of mods, it can become as fast and maneuverable as a fighter - Or just really fast if you want to go all over the place quickly (top speed over 3500!!)

Add the ability to swap out various pilots on the fly without docking, and you end up with a solution to any problem... Put someone like Cleric or Astra in when you want speed and defense, then switch to Ternie or Ace and watch the enemy ships fall, one by one. Even capital ships can't bother you if you kite them a bit.
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