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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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So if something is done according to the standards (poly limits, texture limits, etc.) then of course it's accepted. Like FC said, one of the things that we are currently doing is localization. This is quite huge work since there are so many things to be translated. Caspar had quite a shock when he realized how much he needs to translate to German. And this didn't even include the readme. We could use external help for the readme translation. Specially for the technical stuff like RDF.
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Last edited by Viikate; 08-27-2010 at 02:55 PM. |
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#2
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Spanish is my mother tongue and I grew up in germany (So my german is very good too) if I can lend some aid just ask.
Regards Hunger |
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#3
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BTW,if the plane is not in Oleg standards,you don´t use the model at all or is there a chance to re-work on it? |
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#4
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Didn't we have this conversation a few weeks back? TD does accept 3rd party work... they did in 4.09 if I remember correctly. It just has to be to spec. Lots of MODs are really not to spec... not to say that they didn't go to great effort.
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Find my missions and much more at Mission4Today.com |
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#5
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S!
Some mod/user made planes and cockpits are over the limit for IL-2 specs and would thus cause issues on low end machines(who STILL has one?!). Tempest and Gladiator are prime examples of 3rd party, being damn good. Would they be any less better if made now by community? |
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#6
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Its fantastic that TD still think about my meagre half gig of RAM and integrated graphics- sheesh i'm wincing just typing it Thanks for the update TD. Good luck! |
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